Wednesday, 30 March 2016

Ratchetrospective: Ratchet and Clank

Welcome to the Ratchetrospective


Throughout the month of April (give or take a few days) I’ll be looking at the Ratchet and Clank games developed by the developer Insomniac Games (apologies for giving Size Matters the shaft but my PSP is non-operational at this point) in preparation for the Movie coming out this month. Here are my ground rules
  1. This will be based on a single play through of the game, no challenge modes
  2. These playthroughs will be from a new save file.
  3. I will not be covering the movie tie-in game, I want to avoid spoiling that - although be aware the plot will have similarities to the first game
  4. Spoilers will be covered in these reviews
  5. I will not be completing all skill points and gold/platinum/titanium bolt missions; I will be getting all Zoni in a Crack in Time
  6. I will not be exploring all the Insomniac Museums
  7. I will not be getting 100% on Collectathon Missions (except for Nexus, since it’s a requirement for the RYNO)
  8. I will not necessarily be completing all arena challenges
  9. I will be completing all optional help the ranger challenges in Ratchet and Clank 3 
  10. I will be completing all optional missions in Ratchet: Gladiator (Deadlocked)
  11. Multiplayer modes will not be covered in depth
  12. All games will be played Single Player – no co-op in Gladiator, All4One or Q-force
So, let’s dig into the one that started it all (and the one that inspired the movie) with Ratchet and Clank
 

Tuesday, 29 March 2016

4 (well, actually 2) issue Test #26 - Starbrand and Nightmask



Ok, we have a little dilemma here. Starbrand and Nightmask was intended to be an ongoing series but the solicitations are in for June now and Starbrand and Nightmask are nowhere to be seen. It’s written by Greg Weisman, of course my conclusion is to recommend it, so I really don’t want to spoil 2/3 of the series.

So what I’m going to do is the first 2 issues only, 1/3 of the story, let’s take a look.

Friday, 25 March 2016

Mini Review - Debug

Aside the odd episode of Doctor who, I rarely delve into the Horror Genre. Whilst many spent October celebrating Halloween with scary movies, I didn’t even do a movie review. Yeah… I don’t like horror movies; I don’t really get them… I don’t watch a movie to be scared, I watch to be entertained and I don’t associate the two like some people do. If you do like scary movies, that’s fine, all power to you

But like Doctor Who, our movie here has science fiction elements incorporated with the horror aspects. Debug is the brainchild of David Hewlett who would write and direct this movie. He was apparently inspired by 2001: A Space Odyssey, I wish I could go into that but I haven’t seen it (feel free to deduct nerd points for that) and his initial pitch was to do a story from the perspective of Hal 9000, the villain of the story. His argument was that Hal 9000 wasn’t so much a villain but someone defending his right to exist. His pitch was deemed too artsy and it got rewritten into this film


I was originally intending to do this as either a rage issues or guilty pleasure review, but there really isn’t enough material for me to cover in the 82-minute runtime for that. In fact, whilst I am giving this movie a re-watch for the review, I’m reviewing this off my initial watch, using the second to solidify the points I’m making. With that said let’s take a look

Tuesday, 15 March 2016

4 issue test #25 - Daredevil


Well, I really enjoyed the Neflix series, so why not pick up the new comic and see what happens? Let’s see what happens.