There’s only one Ratchet and Clank Game I never covered during the original Ratchetrospective run, or during sequel month (or a rage review – like with Secret Agent Clank) and that’s Ratchet and Clank: Size Matters. It’s the first of the 2 games heralded by High Impact Games, a team that has previous games covered in Rage4Media reviews such is Jak and Daxter: The Lost Frontier, and Secret Agent Clank. To its credit, Size Matters is better than both of those but we’ve got a way to go to explain why.
High Impact
Games was made up of former Insomniac Games employees and were
tasked to creating games for Sony’s handheld console of the time, the PSP. The
problem is that Ratchet and Clank was a title designed for 2 analogue sticks
and 8 buttons, and with the PSP you’re down to 1 analogue stick, and 6 buttons
(they cheat to make a 7th one) this is a problem in both Secret
Agent Clank and The Lost Frontier as well.
But enough
preamble, let’s take a look at Ratchet and Clank: Size Matters