There’s only one Ratchet and Clank Game I never covered during the original Ratchetrospective run, or during sequel month (or a rage review – like with Secret Agent Clank) and that’s Ratchet and Clank: Size Matters. It’s the first of the 2 games heralded by High Impact Games, a team that has previous games covered in Rage4Media reviews such is Jak and Daxter: The Lost Frontier, and Secret Agent Clank. To its credit, Size Matters is better than both of those but we’ve got a way to go to explain why.
High Impact
Games was made up of former Insomniac Games and Naughty Dog employees and were
tasked to creating games for Sony’s handheld console of the time, the PSP. The
problem is that Ratchet and Clank was a title designed for 2 analogue sticks
and 8 buttons, and with the PSP you’re down to 1 analogue stick, and 6 buttons
(they cheat to make a 7th one) this is a problem in both Secret
Agent Clank and The Lost Frontier as well.
But enough
preamble, let’s take a look at Ratchet and Clank: Size Matters
Plot
Ratchet and
Clank are having a vacation on Pokitaru, Ratchet is being a bit of jerk,
something we hadn’t really seen since the first game whilst Clank is building
sandcastles for some reason and is talking about their heroic duty. OK…
Suddenly, they’re interrupted by a girl named Luna, who wants some pictures of
them doing heroic bits and bobs for her school project.
So Ratchet
and Clank go out and kill some locals and native wildlife in a brief tutorial, how heroic of them.
Once they're done, Luna is kidnapped by some robots and Ratchet and Clank race to
save her, they’re too late and the robot says they’re taking her to Kallidon,
Luna drops an artefact that Clank identifies as a Technomite artefact. Ratchet
is skeptic of this because the plot says so. If it’s official in Clank’s
database then they can’t be just a story!
Oh and
Captain Qwark is around so they can force him into this story. Gotta tell you,
it doesn’t really work. They find some co-ordinates etched in the side of the
artefact and follow them, not to Kalidon but to Ryllus, the Vegatta Jungle,
none of this is mentioned in story by the way, I had to look that up on the
planet map. Anyway, Qwark has decided suddenly he wants to find out about his
family, he was raised by monkeys, apparently and never knew his parents... Ratchet and Clank explore, picking up a new gadget, and find the co-ordinates
for Kallidon in a map room very similar to the one in Tools of Destruction,
except this time it’s in a Temple.
So, Captain
Qwark has found some information on a website called fauxfamily.com about his family so he heads
off for a while whilst Ratchet and Clank head to Kalidon. There they meet a surfer
dude, who challenges them to a race with their prize being a shrink ray that he
has because the plot says so. They get into the vicinity and rescue Luna but…
Ratchet is
captured and Clank is dumped in a robot battle. Clank manages to escape and is
greeted by this game’s Plot Convenience Fairy, Skrunch the Monkey. He somehow
knows where Ratchet is, at a research station being experimented on. Clank
transforms into giant form and flies after him. Ratchet is trapped in his own
nightmare scenario that fortunately comes complete with ammo vendors and bolt
crates. Clank arrives, having confronted absolutely no guards and helps pull
Ratchet out of his dream, he’s been disarmed of all his weapons but not the
shrink ray! I guess the guards didn't think that was a threat, or something.
Ratchet’s
anger issues are reignited by this event and he blows up the facility in a fit
of rage, just barely making it to their ship and escaping in time. For some
reason they stick around after the explosion and they run into the surfer dude
again, who races them, again, for a gadget, again.
So after
that bit of nothing, they find themselves on another planet run by the
technomites, Challax, it’s shrunk down but they manage to fight their way
through the facility and discover that Luna is in fact a technomite
infiltration robot, with technomites inside running her. They follow her to the
Dayni moon, a planet where the sheep turn into monsters at night. They
eventually defeat Luna, and she reveals that the technomites are tired of being
ignored are now creating their own Ratchet army to make some noise. OK, this is
a dumb plan but it gets dumber, believe me.
Clank tries
to interface with Luna but whilst being uncharacteristically cocky about it, no
surprise he ends up shorted out by one of her defences, with some technomites
jumping into him. Ratchet shrinks down to help, and once again Clank’s interior
comes complete with weapons vendors and crates of all sorts.
Ratchet
helps his pal clean up his infection, and between the two, they find the
factory creating the Ratchet clones. After fighting the poor imitations off,
they’re confronted by the head of the Technomites, Otto Destruct, and boy is
that a sh*t name. Anyway, also there is Captain Qwark, who believes that Otto
is his father, really. Otto had lured him here using fauxfamily.com because…
Otto says
their original motive about credit is a lie and it’s actually a plan to *checks
notes* gather the most intelligent people of the universe and transfer their
brains into his. So, Batman what do you think of that plan?
Yeah, that
just about covers it, the Plot Convenience Fairy shows up after Ratchet and
Clank defeat Otto, revealing that Qwark’s real parents were killed (gotta have
that cliché) by defective equipment created by the technomites, they were also
apparently great heroes in their day. Qwark is enraged by this and tries to use
the machine to transfer his own intelligence into Otto, wouldn’t that just make
Otto smarter, but only by a tiny bit, how does he lose out here? But the Plot
Convenience Fairy takes his place and… Gives Otto the brain of a monkey. Qwark
was shrunk in the battle and Ratchet decides to not do something about that,
because he’s a d*ck, and the remaining Ratchet clones are sold as toys or
something… what?
Plot
Analysis
I seems to
me it wasn’t the writers who jumped ship from Naughty Dog and Insomniac because
this plot is terrible. It’s not as bad as Secret Agent Clank's was, it is at
least possible to consider this a legitimate entry in the Ratchet and Clank
canon. But the problems are numerous and significant.
The first
off is the characterisation of Ratchet and Clank seem off. Clank seems mostly
OK but flip flops a lot between being the cautious one to being the optimist, in
particular with regards to Luna.
Clank’s all
knowingness in this is a little bit too far too. He knows from his ‘memory
banks’ about the technomites. He remembers them? Then seems to know about the
technomite map room because of reasons. Ratchet seems a bit more aloof and lazy
than he was past the first game, he displays impatience, and almost cruelty at
some points that isn’t characteristic of him.
Then there’s
Captain Qwark and I can’t believe I’m saying this but Qwark is too dumb. Qwark
is not the sharpest tool in the shed, I’ll grant them that but here, he’s like
a child. In the original trilogy, Captain Qwark came up with an executed
successful plans time and time again. His weakness is his ego, he became
wrapped up in his own image, he doesn’t always see things clearly. He’s also a
coward, but that’s by-the-by. Here he spends the entire game being manipulated
by the villain for the Nefarious purpose of… I have no f*cking clue. Qwark
didn’t really need to be in this game, he serves no major purpose in the plot.
At least something came out of his inclusion in Secret Agent Clank (and he was
more in character)
Time to talk
about the technomites, and they’re how technology works, huh? Little creatures
are inside the machines making them work. Exploitative, no? Good thing our lead
character isn’t carrying tons of weapons. Anyway, Luna and Otto are both really
really boring villains and I have nothing to say about either of them, except
of course for their plan is stupid and awful.
Gameplay
differences
Control
Scheme
The standard
Ratchet controls are familiar enough that you should get the grasp of them
quickly, the action buttons do the same actions that they do in the regular
game. The shoulder buttons now rotate the camera, and holding both of them is
how you crouch to do high and stretch jumps. This is awkward as hell and
probably why they ditched the roll in The Lost Frontier. The directional
buttons now control your strafing, unless you change the control scheme to
lock-strafe like I do. Aiming now happens through the select button which is
all kinds of irritating but necessary for a few weapons
Jetboard
Races
ARGH! This
mini-game is so damn annoying, the controls are overly slippery, meaning it’s
difficult to avoid obstacles. The only saving grace is you have opponents that
adapt to your performance, meaning you might have a chance of winning anyway. Also, the shortcuts on the base ruins make that race ridiculously easy
Clank
Battles
If you like
the arena battles but didn’t care about earning experience and bolts through
the combat, we’ve got the mini-game for you.
*Crickets
chirping*
What? Play a
game of dodgems in a car which either has a shunt attack, saw blades, an
electric blast and last and definitely least, spikes.
Clankball
You get
introduced to a toss mechanic in an early Clank level that kinda reminds me of
Orxon from the first game at points. Anyway, that toss mechanic becomes a
moving a suit which you pick up and throw balls into a goal. It’s usually
pretty easy but keep an eye on the bombs
Gadgebot
Guide
In the only
attempt at any sort of puzzle in this game, you must guide gadgebots into the
bot-port by selecting the right commands. I'll give credit for the attempt, but ultimately this puzzle outstays its welcome and becomes rather tedious.
Giant
Clank in Space
This is
basically an on rails shooter where you fly as Giant Clank. I said I enjoyed
these in my Secret Agent Clank review, but they do go on for too long and if
there are long segments where you have to avoid obstacles which just drag. For
some reason when you play as Giant Clank later on, he has similar controls to
Ratchet and Clank 2, minus the bombs
Clank
Turret
You really
have a lot to do as Clank in this game, this is boring though, you protect
Ratchet using an ice turret as he fixes a door. It’s really just a 1-level
gimmick and it’s not particularly good.
Grind
Lock
The only
real in-game use of the shrink ray. It’s a fine idea, using a grind rail to
unlock a door.
Customisable
armour
This sounds
like a great idea, on paper, but there’s a reason this hasn’t been implemented
in later games. The newer armour is ALWAYS better. It’s not like it requires
any hefty exploration, either, they’re usually found on the beaten track or as
prizes for the mini games. Each armour set has a unique gimmick, but the
gimmicks are basically wrench upgrades and this game will do you no favours if
you’re doing a wrench only run.
Weapons
This game
has a measly 13 weapons, including a Blaster, Bomb Glove (with acid), Shotgun,
Flame Thrower, Sniper Rifle (with bomb attachment) and Rocket Launcher
(electric type). Returning from previous games are the Agents of Doom/Dread and
Suck Cannon/Vortex Cannon, and the Static Barrier/Repulsor Field is basically a
glorified shield charger, we also have a morph gun that turns people into cows
and the RYNO, which I haven’t bought because it’s expensive and you need
powerful guns to get through this game because those enemies soak up ammo. You
can purchase some upgrades in certain vendors but they offer only minor
support.
So that
leaves us with 2 weapons
Bee Mine
Glove/Killer Bee Mine
This weapon
tosses out a bee hive and the bees attack nearby enemies. The problem early on
it does so little damage. I don’t care that you level up, I was promised a
Deadly Bee Weapon
And you
could barely harm a fly
Laser
Tracer/Optical Maser Array
A powerful
weapon that requires you to be still to be still while firing, to
counterbalance they make you immune to long ranged attack whilst firing, but if
they get close, your ass is grass.
And that’s
it, I’m not buying the RYNO, it’s the same one as Secret Agent Clank, it’s the
most powerful weapon in the game, as it should be but hardly a unique looking
one.
Gameplay
Critique
Let’s talk a
bit about the game outside of its weapon choice. By and large the art design is
pretty good, although I hear it’s not translated very well when it comes to the
PS2 port. I did notice some details popping in and out as I get close to them,
but I’m willing overlook it. The Giant Clank segments still hold up as some of
the best-looking moments in the game. The designs are authentic to the series
as it was back in the PS2 era.
The Music is
pretty good, carrying over the PS2 music style that ultimately dropped away
when from A Crack in Time.
The controls
are stiff, Ratchet moves too slow, and the reverse becomes the problem with the
hoverboard and the Clankball mini games. And this bears repeating, your weapons
do sh*t damage, none of them have the impact they should. In challenge mode,
there’s a section where you’re limited to having just a blaster, mine hadn’t
had the Titan (their equivilant to Mega) upgrade yet, the room had 1 mid-level
enemy and 4 minor ones. I unloaded the weapon’s entire ammo supply on them, and
I still had to go in with the wrench. This isn’t acceptable difficulty, make
your enemies smarter or more precise, don’t make them impossible to kill.
Speaking of that,
there is some bullsh*t they pull later on. The Luna Boss fight has 5 stages,
and if you die on any of them, you’re right back to the start. Not helping is
the fact that while your weapons are underpowered, most enemies can kill you in
3 hits. The camera's control isn’t great and can make platforming
tricky. The worst example is the set-piece with the technomite dropship.
There’s
multiplayer but my PSP won’t go online anymore and I can’t remember it that
well, sorry.
Conclusion
Ratchet and
Clank had to make compromises for a tiny disk for a hand-held console, which is
why I’m not knocking its short length and lack of exploration. But whilst there
is some good here, particularly with the design and aesthetic it’s let down by
a weak story, poor controls in some areas and frustratingly tough enemies
Rating
60/100
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