Before I
start, I want to clarify. Batman Arkham Origins is not a bad game, per-say. But
in my honest opinion it’s an ok-good game that exists in a franchise where
that’s not good enough.
A little
background: games starring superheroes is a not a new franchise but until the
Arkham games came out, none of them really felt right. From Superman getting
easily beaten by basic weapons, to team games where everyone loses health every
time they take a hit. Not to mention the complicated systems of combos and
super-moves. There have been a few Batman games in the past, including a Batman
Begins game and several based on Batman: The animated series. None of them felt
quite right, partially being restricted by their respective franchise
Out of the
shadows came Batman: Arkham Asylum. Boasting the writing talents of Paul Dini
(writer of the award-winning Batman: The Animated Series episode Heart of Ice)
and the voice actors Kevin Conroy, Mark Hamill and Arleen Sorkin, all veterans
from Batman: The Animated series. Unlike
that said series. This was a much darker story, featuring the Joker committing
on screen murder, dead bodies at every turn, and a far more gritty
surroundings.
It was a
huge success, it took (an element I hate in many games) and made it exciting,
it took strategy, but not so much that it was highly complicated, and the
surroundings were beautiful. Obviously a sequel was planned: Batman: Arkham
City. Batman: Arkham City took everything that made Asylum great, tweaked it by
adding new moves, gadgets and the like, and put onto an open world environment.
The story, still penned (at least in part) by Paul Dini, and with return of
most voice actors (with Tara Strong doing a good stand-in for Arleen Sorkin,
and Mark Hamill reprising the Joker for what he said would be the last time, it wasn't the last time)
Arkham City expanded on the roots of Arkham Asylum in all the right ways. It
still looked lovely, was packed with references, and the story, while somewhat
cluttered was a good one.
Lots of
rumours had been going around as to what the third iteration of the Arkham
franchise would be, with rumours of have a silver age backdrop and including
heroes like Superman. In 2013 we received news that a new Batman: Arkham game
would be released that year. Later, to many people’s disappointment, it was
discovered that Rocksteady, who were the developers of Arkham Asylum and Arkham
City, would not be working on it (as they were still in the process of creating
Batman: Arkham Knight) instead, the task fell to Warner
Bros. Montreal, who did the Wii U adaptation of Arkham City. Furthering the
disappointing news was the fact that they’d chosen a voice actor for Batman who
wasn’t Kevin Conroy. Also of note was that Paul Dini was not working on the
story for this game. Batman Arkham Origins would serve as a prequel, detailing
the origins of key relationships in Batman’s mythos.
OK, that was
a lot of backstory, so on with the review. Spoilers ahead
So, story: set in his second year of operation (on Christmas Eve no less) we start with a
break-in at Blackgate Prison. The Black Mask had broken into the prison (I
can’t remember why) and took then Commissioner Loeb hostage. Batman pursues but
is too late, Loeb is dead. Batman discovers a remote control drone keeping an eye on
the action and destroys it, taking out a memory card, before confronting Killer
Croc. After Killer Croc is defeated, he reveals that there are 7 more assassins
after Batman tonight, and he was just the first.
Now this is
a really exciting premise, although it’s a little annoying that assassin number
one went down before we even knew that assassins were chasing him. Also Killer
Croc being an assassin doesn’t really fit. The version of Killer Croc (much
toned down from his later appearances) is supposed to be a blood hungry monster
(all be it with some intellect) rather than a hired assassin.
Anyway cut to the
Batcave, where Batman discovers the full scale of the threat as he runs through
the assassins after him. Deadshot, Lady Shiva, Deathstroke, Copperhead (a very
different one to the known comic version) Firefly, Electrocutioner and Bane.
Batman realises that the only person who could have controlled that drone was
the Penguin, and so he sets off to find him.
After a few
minor events Batman finds the Penguin on a ship called the Final Offer. In
there you face an onslaught of enemies and bad cockney accents. I actually
liked the Penguin’s voice in Arkham City, it made him sound threatening enough
to be a serious player in the criminal underworld. But good god I wanted to
throttle Tracy every time she spoke.
After an encounter with the
Electrocutioner, a very brief encounter, you make it to the Penguin who reveals
there’d been a murder at Lacey Towers, stating that Black Mask is having
troubles of his own. Batman is then pulled out of the Penguin’s office by
Deathstroke. Deathstroke was a prominent villain in the trailers, this seems
rather early to put him in as a boss.
The Deathstroke fight is primarily a
battle of countering correctly, which is harder in quick-time scenes where you
can only counter 1 in every 2 or 3 moves. Once you grasp it he goes down rather easily.
Batman takes his remote claw which will prove useful later.
Batman makes
it to Lacey Towers and discovers that the Black Mask’s then girlfriend had
been murdered. The Police believe it was the Penguin, but after Batman examines the
scene, he deduces Penguin was not responsible. Batman believes that the only
way to discover was behind it was to access the national criminal data-base, inside
GCPD.
Inside GCPD
Batman makes his way through the building, discovering that Black Mask had
offered the bounty to the police officers, and many were willing to take it.
After stopping a riot in the police holding cells and encountering Barbara Gordon
for the first time, Batman accesses the Database, allowing him to fully solve
the case. It is believed that the Joker was behind the whole affair (despite
the only clue to his existence before was a text message.)
Knowing that
Black Mask had a huge stash at Gotham Merchants bank, with biometric security
only he could access, Batman deduces that that was the Joker’s target. This is
where the story starts to unravel slightly, but I’ll get to that later. At
Gotham Merchants Bank Batman discovers not only that the Joker had usurped
Black Mask and was running his operations, but also that he hired the
assassins. (So much for making Black Mask an interesting character)
After
encountering and defeating Copperhead at the Sionis Steel Mill (whose map was
changed significantly in the under-layers from Arkham City) and rescuing Black Mask (who is then relegated to a
side-mission) Batman pursues the Joker to the Gotham Royal Hotel. There he
discovers the Joker killed the Electrocutioner, and Bane stays behind as the
Joker’s protector.
Batman is nearly defeated by Bane as the police arrive. Bane
escapes on a helicopter but the Joker is left behind. Batman saves the Joker
from falling through the roof of the hotel, and questions why Batman did this
before being taken by the Police.
Now, about
the Joker. He was the main villain of Arkham Asylum, and a major player in
Arkham City, was it really necessary to have him as a main villain again? This
story proceeds to make Black Mask look weak, and there are a number of
questions as to how achieved this with a no known reputation. How did he
convince so many to follow him after he revealed himself? Why would so many
follow a basically unknown criminal (yes, I heard the pay rise excuse, but
still…)? Also the Joker as a criminal likes to one-up himself with each scheme,
except this seems like one of the the largest scheme he’s ever pulled (hard to imagine he could from this to something like The Laughing Fish for example).
Cut to
Blackgate Prison, where we get a glimpse into the newly evolving psyche of the
Joker, with the help of Psychiatrist Harlene Quinzel. The issue here is that
this is a direct contradiction to the interview tapes in Arkham Asylum. Also while I can take Tara Strong’s take on Harley for a
distressed or angry Harley, her voice lacks the innocence that Arleen Sorkin
brought to the role, not helped by some poor dialogue (“What’s it to ya”
seriously?)
Back to
Batman when Alfred is chewing him out. I quite like this version of Alfred.
Seeing Batman as a waste of hard earned Wayne fortunes is an honest one, Martin
Jarvis reprises his role as Alfred for a much larger part of that in Arkham
City. And he does it very well. Batman follows he put on Bane on the previous
fight and follows him to his hideout. To his shock and horror he realises that
Bane had discovered his identity as Bruce Wayne, also that he was working on a
steroid called TN1 (all Arkham Games have to involve some kind of dangerous chemical, most commonly steroids)
Meanwhile Firefly, in a nice, but ultimately pointless distraction has laid
siege to the Pioneer’s bridge.
Batman warns
Captain Gordon about the bombs, and proceeds to disarm 3 of them, whilst GCPD
bomb squad, despite Batman’s warnings, disarms the fourth while Batman
distracts, and eventually defeats Firefly. Batman returns to the Batcave only
to discover that Bane had been there and had injured Alfred. He manages to
revive Alfred from the brink of death, only to discover that the Joker had
broken out of his cell and was laying siege to Blackgate prison
Batman
arrives, and discovers that Joker now wants him alive. He proceeds through all
the Joker’s men to discover that Bane had broken into Arkham. After another
fight, Bane offers an ultimatum, Batman must kill Bane, or he will kill Captain
Gordon. Batman stops Bane’s heart with his shock gloves (I will mention those
later) and the Joker runs off, Batman then resuscitates Bane, Bane takes a dose
of TN1 (and he grows to the size you see him in later games) and engages Batman
again. Batman wins, severely injuring Bane in the process so he can’t remember
Batman’s identity. Batman then encounters the Joker and a series of combat
moves knocks him out. He leaves with Captain Gordon wondering whether Batman
could actually be a benefit to society.
The story is
decent, but the argument that’s better than the stories of Arkham Asylum and
Arkham City is one I heartily disagree with. The fact that it’s a prequel opens up a
few holes with how well Batman’s equipped in this game, and while I know
they’ve tried to write the issues off, it’s an issue none-the-less. Also the
story’s premise on the assassins is dropped half-way through the game with
Deadshot and Lady Shiva relegated to side-missions, and the encounter with the
Electrocutioner being very disappointing in both narrative and gameplay
purposes.
The only assassin that gets any real attention is Bane, which is an
odd choice seeing as he appeared in both previous Arkham games. Fred Tatasciore
does a great job with Bane’s voice, making him both mentally and physically
intimidating. My other major gripe with the plot is the fact that the Joker
waited, presumably several hours while Batman finds out every detail of his
plan before making his move. Had he made this move immediately after leaving
Blackgate, he could’ve got away with it. I have a minor gripe with the way they
got people off the streets too. The snowstorm warnings provide a decent warning
for people not to be out, but with the number of criminals and cops about, it’s
hard to really see how cold it is.
Voice acting
I’ve touched upon before, my only problem is Roger Craig Smith as Batman. I
know they wanted an actor to reflect a younger version of the character, the
problem is he doesn’t sound very young at all, more like a cross between Kevin
Conroy and the infamous Batman voice of Christian Bale.
There are some nice nods to the DCAU
continuity by including Robert Costanzo as Harvey Bullock and C.C.H. Pounder as
Amanda Waller. Troy Baker does a really good job as the Joker, he sounds pretty
similar to Mark Hamill.
The music is
fantastic in this, reflecting the music from the Dark Knight Trilogy, the music
truly reflects Gotham City in Holiday time. Good work there
The
gameplay, for the most part is a copy-paste job from Arkham City. No new moves
have really been added. A few new enemy types are in existence including the
enforcer/armoured enforcers who are substitutes for both the Abramovici twins
and the Titans from Arkham City, with similar attack styles to those two
(although no weapons) there are also the venom-enhanced henchmen, who are
similar to armoured enforcers but take fewer hits once their armour has been
stripped.
Then there’s the infamous martial artists. These guys are
interesting, as they can counter moves, counter counter-moves and do 2 step
moves that you have to counter twice, this becomes quite difficult when the
counter icons are removed.
The big
issue is gadgets. There’s something I like to call the prequel paradox, this is
where you can either upgrade the gadgets but get criticisms that if they existed
here, why not in titles set in the future. Or you can downgrade, and get criticised
for downgrading things. They chose to upgrade in some areas. Batman has the
grapnel ‘accelerator’ (a grapnel boost by any other name is still a grapnel
boost) which is kinda necessary given the huge amount of open world exploring
you have to do. But it does beg the question, how come it was barely in
prototype stage in Arkham City (set years later.)
The remote claw is the only
notable addition to predator missions, allowing you to create tight-ropes and
suspend people from vantage points. This is cool, but is does make predator
missions too easy, especially since you achieve 3 take-downs from it.
The shock
gloves are another combat addition. Sigh. These allow you to ignore almost all
strategy and take on any enemy you like in a full frontal assault, whilst
increasing the damage of your average punch as well. While they are limited in
their use, they have to be charged up and have a limited capacity, it does make
combat a lot easier, too easy.
The
environments look decent, still plenty of references, although lacking in a few
of the finer details that made Arkham City a thrill to explore. The addition of
fast travel was necessary given gliding takes forever, but making it a side-mission
to unlock them was appreciated. The biggest issue with the environments is they
may have been a little much for the games engine resulting in slowdowns and
glitches, and while some have been sorted, some still remain, and WB Montreal
will not be fixing any others.
Detective Mode has a new mission (which you might consider should’ve been available in
future set missions) it allows you to examine evidence at the scene, and
essentially reconstruct the crime. You can question to what extent that would actually
be possible, but putting that aside there’s one other issue: it’s supposed to
make you feel like a more active detective, but it gives you every clue in a
red triangle, you’re just searching for those. Also, to accommodate this
function (or at least I assume that’s why) they’ve switched the shoulder
buttons around (because that won’t get confusing, right?)
The other
major addition to the game is the ranking system. This is probably my least
favourite addition. Basically you need to achieve tasks in certain missions to
unlock certain upgrades. The problem with this is there is sometimes limited
opportunity to achieve these, particularly with the predator ones, since no
major predator missions are available after the game’s finished.
Side
missions I’ll touch upon briefly. Enigma packs are scattered over the map like
Riddler trophies, it’s a similar way of getting them to Arkham city. But while
gaining enough extortion data you get a nice radio thing, you don’t get any
real payoff if you collect them all. Anarky’s side-mission is probably the best
of the bunch, relatively short, but nice overall.
The Anarky tag part of the
mission provides some interesting details about the city. The Mad-Hatter side
mission tries again to replicate the scarecrow missions and fails to do so. The
Deadshot encounter is similar to the predator bosses from Arkham City, although
there’s a nice detective scene to get there. The Shiva encounter is an
interesting search and rescue mission; that is the only time you’ll encounter ninjas.
The detective crimes have no real payoff other than increasing your ranking,
and showing Bruce still has unchecked emotion. Finally Bane’s lieutenant, Bird
has a side-mission, relatively uninteresting but does unlock a combo move.
Challenge
maps are similar to previous outings, using the Arkham City style, and for
relatively good effect. It was nice in their initiation pack that they had a
small cohesive narrative going through their maps. Deathstroke plays very well,
and they’ve clearly eliminated the one issue that I had with Arkham City’s
maps, they now all have moves with similar effects, so all of them have
multi-takedown and disarm and destroy moves.
This is the
first Arkham game with multiplayer, I don’t really have anything to say on it.
I’m told it’s not very good if you’re a goon. Robin finally has inverted
takedowns (which iteration of Robin is unclear, though you can do alternate
skins for the Arkham City Robin) having 8 players is my biggest issue, even
with their added Hunter Hunted mode, it’s still a 7-player match. This is
difficult for matchmaking process, and makes it slow getting into a game. It
doesn’t take away from single-player as it was created by another company, but
precisely for that reason it doesn’t add anything either.
Next, a
brief mention for Cold Cold Heart, the add-on that came out last month. It’s a
decent add-on, adding 3-4 hours of extra content, some decent missions and
fights. The XE suit is the only real gameplay adjustment, and it’s only real
future is that you switch from shock gloves to thermal gloves, and won’t die in
cold environments. Story-wise: it sticks to the Batman: The Animated Series
style, but it adds in its own elements like including the Penguin.
Anarky also
has a brief role in a side-mission. If I have any complaints, by saying Boyle
agreed to Fries doing research on his wife, it does take away a bit from the
‘heart of ice’ speech Hugo Strange made in Arkham City.
This game
gives me rage issues!
It’s a
crying shame, this game is good, even all the major points I’ve made could be
considered nit-picking, but there are so many of them, and the fact that Warner
Brothers Montreal is now refusing to fix any more glitches is outright
unacceptable. This game had potential to be better than it was. As it is, it’s
an average game in a franchise where great is the only acceptable option.
Rage rating
34%
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