We return return with the second entry in the Ratchetrospective
Ratchet and
Clank returned for their second outing only a year after their first game,
looking at it now, does it hold up, well let’s take a look
We start off
on Veldin where Ratchet and Clank are giving an interview for a show called
‘Behind the Hero’ they had their share of parties after Drek’s defeat but
things have slowed down lately. The broadcast of this is noticed by Abercrombie
Fizzwidget, founder of the Megacorp company in the Bogon Galaxy. He teleports
the two into a ship, he has a mission for them. An experiment was stolen by a
masked thief and they need the duo to return it. Ratchet is keen but Clank
isn’t. Clank is offered a job and a suite in Megapolis, which he stays at for
the first few segments of the game. Ratchet is given some extra training as
they track the thief to a flying lab on the Planet Aranos.
In new
armour, Ratchet boards the lab; he encounters the
thief, who remarks it’s time to upgrade his security. He takes the protopet and
heads away, calling in Thugs4Less for assistance. Ratchet heads back to his
ship where Fizzwidget shows him security footage of the masked intruder and the
thugs stealing a map from an outlet on Oozla, incidentally deactivating the
perimeter defences.
Ratchet
heads to Oozla where he retrieves 2 new gadgets as he fights through the
creatures that passed through the deactivated defences. Fizzwidget contacts him
and informs him that the thugs have moved a jamming array in the orbit of the
Maktar Resort, and it’s interrupting the broadcast of their galactic gladiator
event.
Ratchet
fights off a thug ship ambush and heads to that nebula as Clank is kidnapped by
the masked thief. Ratchet destroys the jamming array and gains a new gadget
from the galactic gladiator. Knowing Thugs for Less is involved, he shows
Ratchet a Thug pastime, hoverbike racing. Since hoverbikers all use MegaCorp
bikes, Fizzwidget has got him a pass. Ratchet also receives a transmission from
the thief, telling him to cease and desist or Clank will suffer. Angry, Ratchet
heads to Megapolis to rescue him.
Ratchet does
rescue Clank and Clank decides to join the mission. He also collects some old
gadgets from their apartment. They head to the planet Barlow and win the
hoverbike race. They get a message from the Thugs4Less leader telling them
about a new rendezvous point in the Feltzin System. Ratchet and Clank head
there to intercept any stray transmissions.
They defeat
a ship ambush and discover that the thief has ordered some thugs to go to Canal
City on Planet Notak. They head there, but arrive too late but after exploring
they find some robots who say they’ve received a second order from him and are
willing to show them, for a small price. This reveals the thief’s location on
Siberius. They head there, find the thief and collect the protopet.
So, that’s
the story of Ratchet and Clank 2, it’s shorter than I imagined but… Nah, I’m
just kidding. They head to the planet Tabora to drop off the experiment to Mr
Fizzwidget. When Fizzwidget arrives he ‘accidentally’ crushes their ship and
ejects them from his. As they leave the caves the thief confronts them, wanting
the experiment back. The thief trips and is unmasked. She’s a female (in later
games we find out she’s also a Lombax) she tells them that they’ve put the
entire galaxy in jeopardy but rather than explain why, like a rational being, she
tells them to head to the Megacorp Testing Facility on Planet Dobbo to find out
more.
They meet a
hippie who says he can repair the ship in exchange for 10 crystals. They
provide and true to his word he fixes the ship. After finding a new gadget, they
head to Dobbo, they meet 'the Mathematician' who tells them that they can get an
invite to the Megacorp games if they beat a challenger on a nearby moon.
There’s a growth pad nearby and Clank transforms, Giant Clank defeats the challenger and they get an
invite. They also discover that the experiment is highly dangerous, seen eating its handlers and experts
recommend it be destroyed.
They contact
Fizzwidget who seems kinda oblivious to them, they agree to meet at Megacorp’s Deep Space Disposal facility in the Hrugis cloud. Fizzwidget gives them a
password but it’s wrong, the defences begin to attack them. They hold off the defences but Fizzwidget was called away to film a commercial for the Megacorp
Armory on the planet Todano. Ratchet meets the shady guy who offered the RYNO in the last game, who sells them a new
gadget for them to get into the games. 2 new gadgets are awarded from the
combat.
They head to
Todano where they meet Stuart Zurgo in a side-mission. I know I don’t usually
cover them but he’s relevant for later. He’s annoyed Ratchet and Clank shamed
Captain Quark and wants some new Quark merchandise. They make their way through
the Armory but Fizzwidget isn’t there. The lombax contacts them, we learn here
her name is Angela Cross. She tells them that the experiment, now called the
protopet is intended to be marketed. Fizzwidget is on Planet Boldan giving out
free protopet samples. Oh and the Thugs have chosen to work with MegaCorp to
protect Mr Fizzwidget now they’ve made a better offer.
They head to
Boldan but discover the Fizzwidget there is a robot. It’s a trap set by the
thugs who arrest them and take them Angela’s flying lab, now converted to the
Thug’s prison ship (in a matter of hours apparently). Thanks to a female info-bot-like darling, who has shown before but hasn't done anything significant, Clank manages to
break Ratchet out. They receive another transmission from Angela. She’s
infiltrated the Thugs4Less fleet but is caught (shame she didn’t have a mask
and a voice disguiser, that would’ve been helpful.) They also find the Plumber
who sells them the Quark statue that Zurgo wanted and promises they'll meet again in another year or so. Ratchet and Clank head to
the fleet on planet Gorn, taking out some of their big ships.
They receive
a transmission from the Thug leader, warning them to stay away but he just
transmitted his exact co-ordinates so Ratchet and Clank head there. Unfortunately he is waiting, with a giant robot. With no growth pad in sight, they use roof
turrets to bring the goliath down, signalling the end for the Thug leader. They
free Angela who shows an entry to his personal log about the MegaCorp
Distribution facility on the planet Smolg, there are masses of protopets being
shipped and he wants a bigger slice of the action.
Angela says
that to stop it once and for all they have to break into Megacorp Headquarters.
She has an old ID she can use for such a purpose on her home Planet of Damosel
and heads there whilst Ratchet and Clank head to Smolg to disrupt the protopet
shipments. Whilst there they receive a distress transmission from Angela, the
protopets are attacking her home, they also find a piece of a new gadget and
encounter a smartened version of the creatures guarding the crates.
Clank
relates to him and he sells them a news report showing Allgon City on the
planet Damosel being devoured by protopets. They head to Damosel and encounter
a rock blocking their path. The hippie comes to their aid once again, saying he
can move the rock if they bring him some moonstones. They bring him and he
moves the rock, telling them that he has a second part of a new gadget which he
will give to them in exchange for more moonstones. They find enough and gain
the part but find they need the fully assembled new gadget to get to Angela’s
home.
They head to
Allgon City and find the final part of the new gadget. After fighting their way
through protopets they find a guy and his sock puppet who say they can assemble
it for a small fee. They do so and Ratchet returns to Greblin, rescuing Angela.
They discover that the original protopet is being used to create all the
others, so they need to destroy the original protopet to shut the operation
down (although why they can’t use another is beyond me, these things breed
quicker than the fastest of rabbits)
They are
about to head to the protopet duplication room but the female infobot stops
them. She shows them a clip of Captain Qwark loudly expositing his new plan for
no reason. He intends to save the Bogon Galaxy from the Protopet.
Before we
continue I should mention Qwark. He was caught selling bogus Gadgetron
merchandise because the hygenator he was advertising in the last game had a defect, and was sent to prison. But he managed to escape and his
whereabouts are unknown. He’s taken the guise of Mr Fizzwidget. He records
himself using one of Angela’s devices, the helixomorph, which was created to render the protopets harmless (she once worked on the protopets flaws
at Megacorp) and frames Ratchet, Clank and Angela as those responsible.
Unfortunately, when he uses the device the protopet grows to a ginormous size
and eats Qwark. Needing to get back the device to figure out what went wrong,
Ratchet and Clank attack and eventually defeat the giant protopet, who then
spits out Qwark, who spits out the helixomoph.
Clank
eventually concludes the problem, the battery is in backwards (yeah, that's totally how that works), and they find
the real Mr Fizzwidget in a storage closet. Angela amplifies the device with
MegaCorp’s TV transponders, curing the other protopets. Qwark is given a job
testing MegaCorp merchandise and is in severe pain when he’s forced to test
MegaCorp crotchitisor.
With the
first story done so well, this one had a tough act to follow and to an extent
it did so, with no infobots (although convenient screens in places) and fewer
pathways with no story reasons for you to take them. Bear in mind, as a game
this is common, it’s not unusual and even into Nexus there will be examples of
this
There aren’t
that many memorable side-characters in this one, and they do try. Zurgo, the
Mathmatician, The Hippie and the sock-puppet guy all seem like Insomniac’s
signature quirky character but none of them seem to stick, with Zurgo only
coming back for the 10th anniversary, that’s some way away yet.
Some
characters that did work, Angela Cross, it’s nice to have a little bit of
inside knowledge. Her beginnings as a thief was some wasted potential since
she never seemed to use that guise once Ratchet found out who she was. The Thug
Leader worked too, he was a low life, wanting money, prepared to kill to get it.
He faces Ratchet on 3 separate occasions, each time more powerful than the
last. I hesitate to add Fizzwidget to this list just because we never really
saw him, it was Qwark the whole time.
And this is
a bit much for Qwark, I felt he doesn’t really have the intellect for this
scheme. Although it does fit his character that he’s willing to put everyone in
danger just to be seen as a hero again, Qwark’s redemption arc begins in the
next game which is fine, there’s really no direction for him to go further in
this direction but I feel some problems which I’ll outline in the next game.
I’m not
going to do a full gameplay analysis each time, since each game builds on the
same basic formula, so instead I’m covering notable changes or additions
James Arnold Taylor as Ratchet
Mikey Kelley
did an OK job as Ratchet in the first game, but the way he came across was not
the way the needed for the future instalments of the game. James Arnold Taylor
is an amazingly talented actor. If I’m not mistaken, he also voiced the hippie
in this game.
Weapon, Health and Armour Upgrades
With this
game, and most of the games going forward you gain experience as you defeat
enemies, gain enough and your nanotech (health) increases, weapons will also
upgrade to a secondary, more powerful form with extensive use. This is a great
innovation allowing the difficulty of the enemies faced in the game to be
significantly tougher without making the game nigh impossible (save for one enemy,
but we’ll get to that) you can also buy armour for a few bolts to better take
some of the damage
Mini Collect-a-thons and Arena Battles
Whilst the
bolt balancing for this game still wasn’t perfect (planet Todano offers
significantly less bolts than the planet before and after it) if you’re in the
need for the latest weapons or armour, you can now go back and complete these
challenges for a nice reward
Space Combat
This is one
of the weaker aspects of the game, enemies constantly attack you from behind,
manoeuvring is difficult at best and radar is usually not particularly helpful.
But they’re far from impossible and there are bonus challenges for a few extra
bolts
Hoverbike racing
I’m not a
massive fan of the racing minigames in the Ratchet series, so I’m far from
disappointed that they’ve yet to make a comeback after this game (at least not
in its earnest form) add to that that only one of these races is compulsory for
the game, the second is for a gadget which is great for open worlds but is
problematic in less open ones.
Swingshot orb design
OK, this is
a minor point but in the original game, grapple points and swing points had
distinct looks, not so much in this one.
Clank gameplay
Clank now
controls microbots, which are just gadgebots with a different name, he can also
control bridge bots, hammer bots and lifter-bots. There are only 2 major clank
segments and the lifter-bot gets the short end of the stick here, only
appearing once across the two levels.
Giant Clank
Clank here
has limited ammunition but can jump higher, guess which one they kept for the
next game and thus far Giant Clank’s last appearance?
Strafing
This allows
you to dodge enemy fire whilst still facing the direction in which you can fire
back. A great feature that helps with the tougher enemies.
Platinum Bolt weapon modifications
You can gain
extra weapon mods like lock on, acid, shock etc from a few select vendors in
exchange for Platinum Bolts, this game’s equivalent of Titanium Bolts. It’s
nice to add a few new features to the list.
Challenge Mode
A mode that
unlocks once you’ve completed the game, allowing you to restart with all
weapons and experience but with tougher enemies. You get a bolt multiplier to
earn some extra cash, challenges are worth more than before and a mega-weapon
series so you can upgrade your weapons further
Default
max ammo on weapons in vendor
With bolt balancing now meaning you can
always afford ammo, this is useful
Nanotech
boosts
Honestly, you earn these by performing
tasks similar to those that would earn you platinum bolts. It also means you
can’t reach maximum nanotech unless you find all of them, and that’s no easy
feat.
Raritanium
used for ship upgrades
Raritanium is earned in space battles and
can be mined on some worlds and is used to purchase upgrades to your ship, the
upgrade to the main cannons is in my opinion essential to the later levels
Weapons
In total
there are 23 weapons in this game. There are your standard blaster, shotgun,
bomb launcher, rocket launcher and sniper rifle, plus there are 5 returning
favourites from the last game (the bomb glove, the tesla claw, the visibomb
gun, the walloper and the decoy glove, which are all free if they detect a save
file from the last game where you bought these) all downplayed in usefulness
but let’s take a look at the more interesting weapons
Chopper/Multi-Star
A weapon
that slices into enemies, in its upgraded version it splits into multiple
disks. When I initially played the game, this was my go-to weapon. Of course
these days other weapons take that spot
Seeker gun/HK22 Gun
You fire it
and it’ll automatically lock onto and attack a nearby enemy. The upgraded
version fires 3 shots at once. It’s a powerful weapon early in the game.
Mini-Turret Launcher/Mega-Turret launcher
This launches
a mini-turret that fires lasers at your enemies, it upgrades to fire guided
missiles. Great for crowd control as you can fire your own weapons whilst
they’re firing
Shield Charger/Tesla Barrier
It’s a
shield that protects you, it’s useful pretty much from the point its released,
helping you deal with a mass increase in enemies and especially useful with the
YETIs. If you want it to upgrade, you’ve got to kill some enemies with it, I
recommend using the smaller ones for that.
Synthenoids/Killonoids
These summon
4 killer robots that blast your enemies, in the upgraded version they also fire
grenades. A warning, however, each time you use one, it takes 4 ammo, and
they’re not cheap.
Lava gun/Meteor Gun
Fires a
steam of lava at enemies, upgrades to fire meteors. Like most people I’m not
fond of the upgrade which reduces the range of the gun. It’s still pretty
powerful for a rapid-fire weapon though.
The Bouncer/Heavy Bouncer
Fires a
large grenade which explodes launching a few dozen mini grenades, upgrades to
be bigger. This is another great crowd control weapon, with a lot of power
behind it, maybe a little too much as you can defeat the big boss solely with
this weapon
Plasma Coil/Plasma storm
Fires a
charged bolt that shocks nearby enemies, upgrades so it can shock whilst in
flight and ricochet off walls. This is another effective crowd control weapon
but sadly limited by a limited ammo capacity.
Hoverbomb gun/Tetrabomb gun
A bomb which
is navigatable around obstacles if you hold the fire button down. A useful
weapon if not quite as clear to guide as the visibomb gun. That combined with
its relative expense meant it was not a fun I purchased during the main
playthough
Spider-bot glove/Tankbot glove
Fires a
spider-drone capable of exploding and taking out some enemies upgrades to have
additional firepower. This weapon offers the independent control aspect the
hoverbomb did not, and it’s essential for some Platinum bolt missions but it’s
limited area of effect combined with the time limit and its inability to bypass
obstacles means it is only worth it’s cheap (relatively) price tag
Sheepinator/Black Sheepinator
Much like
the morph-o-ray, this turns enemies into sheep, it upgrades to make those sheep
bombs. Again, useful on smaller enemies, not so easy on tougher ones.
RYNO II
I may be in the minority thinking this but the latest
version of the RYNO is a really generic single missile launcher. It serves the
power of the RYNO but a bit lacking in function, there are better weapons for
crowd control than the RYNO
Zodiac
The big gun
from MegaCorp, a very powerful weapon which, if you can use it properly,
disintegrates anything in its path. The fact it has very low and very
expensive ammo, combined with a not foolproof firing capacity means it’s one I
tend to skip over.
Clank Blaster/Clank Shocker
A challenge
mode exclusive weapon that allows antenna to shoot out laser blasts
I’ve briefly
mentioned YETIs, those are the most annoying enemies in the entire Ratchet
franchise, thank heaven they’re confined to a single planet. The issues with
the level come from the fact it was completed in 3 days by a developer who was
not initially intending to work on it at all. The bug here was that the
pre-attack animation on the creature was too short, not to mention they come
out in considerable number and can attack from all sides. I recommend using the
shield charger or tesla barrier to avoid the worst of this. This one is so
infamous that an award is given out called the YETI award for worst piece of a
game to make it in.
I also think
that 2 different hacking puzzles was a bit excessive
For the most
part, Ratchet and Clank 2 is a major step up from its predecessor. Much like in
the Empire Strikes Back it introduces a lot of the staples the franchise is
best known for. It’s not without its issues, but it’s a thumbs up from me.
Rating 80/100
Memorable Quotes
"Are you man enough? Hero enough? Insane enough to step into the ring with two of the fiercest warriors in the Galaxy? If you answered yes, you're a big fat liar"
"This update is strictly classified 'if you are watching this, you're fired'"
"And don't bother trying to find me because I got wind.... I mean I'm like the wind"
Memorable Quotes
"Are you man enough? Hero enough? Insane enough to step into the ring with two of the fiercest warriors in the Galaxy? If you answered yes, you're a big fat liar"
"This update is strictly classified 'if you are watching this, you're fired'"
"And don't bother trying to find me because I got wind.... I mean I'm like the wind"
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Images/clips used in this review are from Ratchet and Clank 2: Locked and Loaded (Going Commando) and belong to their respective owners. All images in this review are subject to fair use
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