We once
thought that a Crack in Time would be the end of the Ratchet series, but it
continues, even getting a new release this month. But when you’ve released 7
games already you can start to worry about the formula getting a little stale.
So, it is my ‘pleasure’ to introduce the biggest departure from Ratchet formula
Insomniac games has ever done in Ratchet and Clank, All 4 One
We get a
news report as the game installs saying that Lawrence teleported Doctor
Nefarious off the ship before it crashed into his space station. He is at large
and extremely dangerous. Also, Qwark is now the President and Ratchet and Clank
are ‘retired.’
The true
story opens in the City of Luminopolis on the planet Igliak. Captain Qwark has
been invited to retrieve an ‘Intergalactic Tool of Justice Award’ for defeating
a beast called a Z’Grute. Ratchet and Clank are escorting him because… reasons.
Turns out it’s a trap set by Nefarious, who reanimates the creature, but it
steals power from the hover platform he was using, stranding him with them,
Lawrence runs away.
As the 4
race to escape from/stop the Z’Grute they are attacked by robotic forces not
belonging to Nefarious. They defeat the Z’Grute but as they do so they are
captured as a massive weaponised drone appears in the city
They wake up
together but are rescued by an intergalactic girl-scout named Suzie, they
impersonate the ship’s crew, minions.
No not those
minions! Anyway, they gain a new gadget and manage to escape the ship, agreeing
to work together for the sake of their own survival. They’re on the planet
Magnus, in the Alderas Plains, which are being torn apart by Gravity Minions.
Cronk and Zephyr make contact, in their attempt to rescue them, they got
stranded in an asteroid field but they’re able to monitor their progress via
satellite and wire them weapons in exchange for bolts.
They head
through the Plains, using a new gadget to destroy the gravity minions, who were
altering the planets gravity to try and make it more like the homeworld of the Gravoids, which they
had unleashed onto the planet. They find Suzie near a village. The head honcho
of the people attacking their village is Commander Spog, to confront him they
need to head through the Deadgrove. The minions had been mining the shaft and
had set up some railway platforms, one of which leads right to Commander Spog. Using 2 new gadgets they make it to the railway but
before they can leave the track is destroyed by a Wigwump. They defeat the
Wigwump and come across a holo-diary from a Doctor Frumpus Croid. He looks on
as the Ephemeris attacks Uzo City and is horrified that he may have played a
part in this.
They find a
secondary rail platform and head to the N.E.S.T., the nearby village is being
attacked by Commander Spog, they defeat the attack and eventually confront and
defeat Spog himself. His voice box is damaged but Clank says that maybe
Nefarious can repair it. Being evil has not worked out for him these last few
years, maybe it’s time to try a new path.
Nefarious
repairs him and he says that they need to find Frumpus Croid, who is in the hall of Paradoxology in
Terrawatt Forest. Before departing they find another holo-diary from Croid.
Creatures had been somewhat of a right of passage on Magnus, but few had
thought to study it. He and his partner, Nevo found some sort of unique energy
within the creatures, they call it proto-morphic energy. They had built a
machine to extract it…
The railway
leads them to Octonok Clay, which had been abandoned by most because of the
invasion of Sepiads, they’d been allowed to stay thanks to a weather machine
called W.A.S.P. they come across another holo-diary, one morning Croid had
discovered that his lab had been sabotaged, the plans for the proto-morphic
energy extractor gone and his creature, Mr Dinkles was missing. Croid only has
one suspect, Nevo. And if you’re like me you’ve guessed what the plot twist is
already but I’ll get to it
They destroy
the WASP but encounter the King Sepiad, with the help of one of the Tharpod natives who hadn’t evacuated they manage to defeat the creature. They come
across another holo-diary. 22 years after Mr Dinkles disappeared, Croid created
a device called the Ephemeris, a small device designed to compare all life to
Mr Dinkles and bring him home. They use a train to head to Terrawatt Forest but
find the hall of Paradoxology is locked down. The use a Guardian robot to enter
the power station and restore power to the building. They find another
holo-diary, 28 years later (he leaves a long gap between his holo-diaries)
Croid has discovered that the Ephemeris has been tampered with by Nevo, it is
no longer restricted to the planet.
They enter
the hall of Paradoxology but the lab is a decoy, all his equipment had been
moved to the Phonica Moon. Fortunately, he’d left behind an experimental ship.
Nefarious tries to kill Qwark but Qwark bumbles out of the way and Nefarious
almost falls over the ledge. Qwark rescues him for some reason. They use
the ship to make it to the Phonica Moon and using a new gadget manage to bypass
his defences and confront him. He’s slightly insane and considers himself a Lombax whisperer.
Clank
notices a reference to a planet Toranux, whilst Nefarious finds that the base’s
power is recharged in a base on the Vilerog Plateau in Uzo City by tracing the
signal it uses to prevent ships crashing it it. Torinox as it happens doesn’t exist and the
only mention of it is a Cragmite children’s story. They take the escape pod but
are shot down by the Ephemeris and crash around the Polar Sea, where the
Minions had been hauling creatures called Grungoths. They fight their way to the
rail platform but the platform is disabled. As Qwark and Nefarious erm…
reconcile the Plumber shows up, having been hired to fix it
Ratchet asks
if he has any advice on defeating Nevo, he says he has none and winks (have you
guessed the twist yet?) they arrive at Uzo City as Zephyr explains the
children’s story. A Cragmite named Bagogg crashed on the Planet Toranux, he hid there for 3 years, hiding
from the inhabitants known as Loki (ok, have you got the twist now?) once he
escaped he destroyed the planet (good night, kids) Ratchet and the gang fight
their way through Uzo City and enter the Vilerog Plateau.
They get
help entering the facility from Commander Sprog, who’d taken early retirement
after his defeat. They enter the Ephemeris and confront Nevo, he’s terrified
that ‘he’ will find out. Yup, Mr Dinkles was responsible for this entire affair
the whole time (no really, what a shock) the Loki spirits inhabits
these creatures (the so called 'proto-morphic energy') and to thanks to Croid and Nevo’s work he now has the ability to
transport himself into bigger creatures, creatures ‘worthy of their intelligence’
Croid
arrives somehow to help, but Mr Dinkles transports himself into a Grivelnox, a
creature from Rykan V that can absorb the abilities of creatures it eats.
Ratchet and the gang provide a distraction whilst Nevo and Croid figure out a
way to extract the Loki spirit. They eventually succeed and Nefarious delivers
the finishing blow.
Cronk and
Zephyr arrive, having been rescued by Lawrence, the evil sidekick had grown a
bit thin. Qwark tries to counter than Nefarious has changed but he steals the
ship and flies away. Ratchet and the gang now have to fly the Ephemeris home.
As Lawrence alerts Nefarious to possibilities for his next scheme he looks upon
a photo of the 4 of them.
The big
question that plagued the entire game for me. Why does Nefarious care? He has
jet boots and can breathe in space, why doesn’t he just fly away? Sure, he’d
still be hunted by the Polaris Defence Force but at least he could somewhere to
hide away on Igliak, or get away from Magnus. What does Nefarious care about
the fate of a planet he’d probably annihilate/turn into robots if he got the
chance?
Nefarious is
a fundamental super-villain and his crimes in the last game alone were too far
to have a redemption arc like this added to him. I ask again, why does he care
about sticking and seriously? Why the f*ck is he scared of a bird?
Separated
from Lawrence, his comedy now relies on his antagonistic relationship with
Qwark, and no denying it, there are some funny moments. But for all his hatred of
Qwark, he should hate Ratchet and Clank just as much, they damaged his eye,
even Qwark never managed that! Except he seems fine with Ratchet and Clank and
his hatred is largely focused on Qwark. And yes, I suppose he is his high
school bully and destroyed his physical body. I’m sorry, I just don’t buy it. That
ending where it looked like Nefarious might be missing them, was just rubbing
salt in the wound at that point.
And it’d be
one thing if they didn’t keep trying to justify it, having it be for the sake
of his survival is ridiculous, we’ve seen abilities from the last games and
even if some of them were damaged he’s still be a force to be reckoned with on
his own and shouldn’t need them. Having him scared of a bird is frankly
insulting.
To be clear,
I don’t blame TJ Fixman for this really, including Nefarious was likely a
mandate for the story and there’s really no way he could’ve made it work. He
stacks it full of some decent comedy which I appreciate since the set-up lends
itself well to that
Then we have
a look at the villain. I saw the twist coming the moment one of the
holo-diaries kept going on about poor Mr Dinkles and how evil Nevo is. Long
before the Plumber’s hint and all the mentions of Loki spirits practically
spelled it out for everyone. It’s not especially subtle is what I’m saying,
which is a bit of a pity because that’s all he has going for it.
He’s not
especially threatening until he enters the Grivelnox, he’s not especially
smart, despite his proclamations to the contrary and he’s achieve no real
victories against our heroes. And to top that, he’s not funny either.
Having said
that, there are some good ideas in here. A creature collector, having Ratchet
and Clank fight monsters, Cronk and Zephyr’s involvement was clever and allowed
for them to have a role in the story without being there physically. I liked
Suzie as a Galactic Girl Scout. And of course the game still has some of the
Ratchet humour. Yeah, this is really about it, I know it’s short compared to my
A Crack in Time analysis but this story is lacking in depth
I said this
was the biggest departure from the Ratchet and Clank formula, here are some of
the major departures
Save files
Because of
the online nature of the game, you only get one save file, I had to delete
everything to do a fresh start on this game but it’s a matter of being online
so I won’t complain too much about this one
Fixed Camera Angles
Rather than
follow the camera from behind you like previous games have, this tries to fit
all 4 competitors on the same screen by putting the camera at a fixed angle.
This can get annoying if I’m honest, especially when one player wants to be
somewhere and another wants to be somewhere else. It’s also difficult to
realise where you are during difficult battles
Unskippable Cutscenes
To ensure
that everyone is at the same point the cut-scenes are not skip-able in this
game. Most of them are cinematic cutscenes because given the fact that
characters are not necessarily in game restricts the use of in-game cutscenes.
New Designs
The entire
game is, I think, done on an entirely new engine. It sacrifices frame rate, now
averaging 30fps whilst A Crack in Time aimed for 60, for high resolution (into
the Nexus will achieve 1080p) and greater detail. In this game, it’s the
character designs that bug me. Quark’s chin looks even larger than before and
Clanks head looks too big for his body. These designs are tweaked in the later
games but for now it does still bug me.
Weapon Upgrades
Rather than
earning upgrades through experience you pay for them in this game, which does
make you feel like you’re going backwards to Ratchet and Clank 1, the
difference is that these are all purchasable throughout the game (there is no
challenge mode) and the most of the weapons are available by the half-way
point. There are 3 upgrades, 1 which increases the weapon’s ammo capacity, one
which increases its overall strength and the elite upgrade, which the is the
equivalent to fully upgrading a weapon in most of the games
Health Restrictions
In this game
you only get 4 health and it doesn’t upgrade. You take 1 damage no matter what
you get hit by. Again this feels like going backwards but the difference is
Nanotech restores your full health and if you die, anyone living (including
your AI buddy if you’re single player) can restore you using an early gadget.
Weapon Combinations
If more than
one player uses the same weapon the rate of fire begins to increase and
eventually it causes a massive explosion which deals more damage and can increase
the area of effect of certain weapons. It’s a neat idea to encourage
co-operation.
Competitive Elements
Whilst the
game is largely a co-operative game there are competitive elements to it. At
the end of each level you’re compared based on bolts collected, critters
collected, number of kills and number of deaths. You also have mini-races to
see who can twist their analogue stick the fastest. It’s nice to have some
friendly competition but the issue comes when your co-operative friend is a
dick who keeps shooting you off a cliff. You lose bolts when you die folks.
Scenario Dialogue
There is a
lot of this in this game, when you defeat a certain amount of enemies without
being hit, collect a few bolts, use certain weapons, need to use certain
weapons or collect critters. It’s actually really annoying.
Smash crates
Some crates
now require a jump smash attack rather than just a wrench smash
Protosuit challenges
There are 6
secret areas accessible during the game, some are hidden out of sight so keep a
look out, if you’ve captured enough critters, you are transported to one of
Doctor Croid’s secret labs, if you complete the challenge, you gain a piece of
the suit, complete all 6 and you gain access to the weapon, the RYNO VI
Protosuit
There are 16
weapons in this game, and they of course include your generic blaster, bomb
launcher, flame thrower and rocket launcher, Mr Zurkon also makes a return and it explodes in elite upgrade, I will not be covering him in detail again until (Into the) Nexus
Arc Lasher
The third
weapon from the game, this weapon stuns enemies around the battlefield. The
elite version allows the stunning to last even longer. It’s an OK weapon but
not a vital one.
Thundersmack
This weapon
shoots out storm clouds which combine into a massive tempest. Before upgrading it’s
not that useful unless it’s fully charged, it’s also difficult to aim given
that it doesn’t lock onto a specific target.
Doppelbanger
This is a
Ratchet only weapon, a variation on the decoy glove that upgrades to have
turrets and shoot the enemy. Whilst useful in a jam, it’s not especially
powerful
Zoni Ray
A Clank only
weapon that slows down any enemy it hits, useful especially since AI clank uses
it too
Cloaker
Nefarious
only weapon, allows Nefarious to become invisible, upgrades so Nefarious can
teleport behind enemies and attack. I really haven’t played as Nefarious so I
can’t judge this much but it’s a neat idea
Quantum Reflector
A Qwark-only
weapon which creates a temporary impenetrable bubble around him which reflects
fire back at enemies, the elite upgrade makes it bigger and last longer. It’s
an OK defensive weapon like the shield charger but you’re incapable of using
any weapons whilst the bubble is active.
Blitzer
Another
walloper-like weapon but the ability to lock onto an enemy does make it more
useful. I personally don’t use this weapon much, it’s useless against enemies
in the sky, and there are a few of those about.
The elite upgrade essentially makes them more powerful and bigger
Darkstar Fission Tether
This is an
electrical charge weapon which fires electrical cables at enemies. This is
great against small enemies but its obscenely short range is its biggest
drawback. The elite version is more or less the same but more powerful
Critter Strike
The Morphing
weapon of the game turns enemies into pigs, upgraded versions turn them in
attacking wild boars. The lock on ability makes this useful against large
enemies, especially when upgraded and used with another player/AI. It’s also
the first morphing weapon to carry ammo, so keep that in mind
Omni-tech frost cannon
There really
hasn’t been a freeze ray in the Ratchet games, this weapon freezes enemies
usually, after a while. It doesn’t slow them down in the meantime though so be
careful, again it locks onto enemies so it can work against larger ones.
RYNO VI Protosuit
These giant
mech suits fire missiles, when used together they provide a massive power
explosion that destroys any enemy around. The only issue is that it only
carries 12 ammo and the explosion isn’t useful against some of the bigger
bosses.
The gameplay
is varied and the basic elements of a Ratchet game are still there, there’s
still combat, there’s still guns and there’s plenty of platforming. A few areas
seem a little inbalanced in terms of difficulty as if they were designed to
have 4 players rather than two. But most of the game can be accomplished with 2
players, which begs me to ask why they didn’t just stick with 2 and put the
camera back in 3rd person mode where it belongs. I don’t see why
experience upgrades were dropped other than a need for you to spend money on
something after all the weapons were bought.
Without a
doubt, unfortunately, this is my personal least favourite of the Ratchet series.
Its story is by far the weakest of the franchise thus far and whilst there are
strong elements to it, it’s departure from the formula may have worked against
it on this occasion.
Rating 60/100
Memorable Quotes
"Ladies and Gentlemen, your President"
"You would've done the same for me, right" "Yeah..."
"Can I kill him now?"
"If you two are done, I'm going to need that wrench back"
Memorable Quotes
"Ladies and Gentlemen, your President"
"You would've done the same for me, right" "Yeah..."
"Can I kill him now?"
"If you two are done, I'm going to need that wrench back"
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Images/clips used in this review are from Ratchet and Clank: All 4 One and Minions and belong to their respective owners. All images in this review are subject to fair use.
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