We’ve had 2
great entries from this action platformer, can the third one keep up the
standard, let’s take a look at Ratchet and Clank 3.
We open in
Ratchet and Clank’s condo in Megapolis, they’re playing their equivalent of
chess and Clank is winning, they find there’s another episode on of Secret
Agent Clank, a series that features Ratchet as Clank's bumbling chauffeur, Jeeves. Ratchet changes
the channel to find his home world of Veldin is under attack by an alien race known as
the Tyhrranoids. They believe that a super-villain known as Doctor Nefarious is
behind these attacks... for some reason, he's yet to make demands. The Galactic Rangers (and where were they in the first game?) are not faring well against them.
Ratchet decides they’re heading home.
They head to
Veldin and the Galactic Rangers give him 2 weapons to help him fight them off.
They make it through to Ratchet’s old garage but the Tyhrranoids have a base in F-sector that the Rangers have been ordered to take out. Ratchet helps them and they receive a
transmission from the Galactic President. He recognises Clank immediately, from
the show and not from the Behind the Hero segment. They did save your Galaxy
once before, remember.
Anyone, only
one man has ever faced him and survived, the President has received a report
about his whereabouts (how?). A trailer for an episode of Nature’s Mysteries about the
Florana Tree Beast. Ratchet and Clank head to Florana and after fighting their
way through the natives meet this being. After walking his ‘Path of Death’ they
discover he is none other than Captain Qwark.
Ratchet
defeats him and he now sees Ratchet as his new leader. He takes Qwark into
their ship as they receive a call from Captain Sasha of the Starship Phoenix.
They’re told to take Quark to the Phoenix. A massive star-cruiser with
holo-deck training suits, armour vendors and importantly a VG-9000 game system
that will come into play later. This all flusters Ratchet enough to propose to
Sasha.
After
dropping off Quark in a cage, they head to the bridge where Sasha is contacting
the President, her father. Her transmission is interrupted by a message from
Nefarious telling all Robots in the Galaxy to prepare for their 'liberation' from
organic lifeforms.
Ratchet and
Clank head to the Presidential Compound in Marcadia. They fight the invasion but are alerted to a second
wave attacking the Compound from the other side. They assist in taking them out and meet the President in
person, he tells Ratchet Sasha’s out of her league. Making me wonder where he
was a couple of years ago. Anyway, the city’s defence grid is down and their
repair man has disappeared. Ratchet is given a new gadget to help restore
power. They find Big Al, who had been sent to fix the shield but had
unintentionally shut it down to play his game. Clank asks to borrow it, as it
may help restore Qwark’s memory.
They play
the game. The game showcases Qwark in his earlier years facing against Captain
Blackstar and his army of robotic pirate ghosts. He does this by… destroying a
space eel? Anyway, Qwark regains his memory but Sasha tells Ratchet they’ve learned of
a new gadget that could be useful, it’s a grand prize on Annihilation Nation, a
show featuring deathcourses and arena matches.
Ratchet
completes the gauntlet, earning a new gadget and another Qwark video comic.
Sasha alerts him that Qwark has been put in charge of the fight against Nefarious.
They return to the Phoenix as Qwark has gathered some familiar faces from past
seasons. Skid, Helga and Big Al to help the fight. Ratchet is sent to
infiltrate Nefarious’ base on Planet Aquatos. He knows about this... somehow
They head to
Aquatos where Skid offers to help with a gadget. With Skid's help, they proceed to a secret weapon’s vendor
offering MegaCorp merchandise, the vendor’s operator scares Skid off. Ratchet
and Clank split up heading down different paths to Nefarious’ office.They find an
encrypted Star Map that Al can decode, they discover that Nefarious is a big
fan of Secret Agent Clank and meet the plumber, who’s after sewer crystals of a
necklace for his wife (go figure) after Qwark congratulates himself for a great
plan it’s time to assault Tyhrranosis, home planet of the Tyhrranoids (a planet that sounds and is spelt exactly like Tyhrranoid? Who'd have thought the Tyhrranoids would've come from there?) They
free-fall in and take out the guns allowing them to send a vehicle so he can
take out some of the heavy cannons. He fights the Momma Tyhrranoid and Qwark
takes the credit. There's a ranger mission about wiping out the rest of the Tyhrannoids, yeah... wiping them off their home planets, rangers truly are the peace keepers of our time.
Back on the
Phoenix as Ratchet prepares to tell his tale, Doctor Nefarious projects a
hologram into the ship, calling them pathetic. Al traces the signal to Planet
Daxx and finds a transmission from a show called Super-villain weekly which suggests that Doctor Nefarious is working on a super-weapon. After collecting a pair of new gadgets from Helga (after completing an
induction course, naturally). Al tells them to infiltrate 2 computer terminals
on the planet. The first shows them a music video for Courntey Gears (never
guess who this is a parody of) which implies she’s in league with Doctor
Nefarious. They can speak to her again if they win the grand prize on
Annihilation Nation
On the other
terminal they discover a file about a bi-obliterator. A super-weapon with no
answers as to what it is. All they know is a transport was heading to the Obani Moon system. They contact the Phoenix with this info but Skid is the one to
answer it. He heads to the Obani Moons to join them. They explore 2 moons but
find the third, Obani Draco is surrounded by an omega-class disintegration
field, fortunately Skid has the tools to shut it down. They’re contacted by the
Galactic Rangers, Blackwater City is under attack and the Rangers are, as per
usual, not holding out. Ratchet and head Clank there and help retake the city,
earning a new gadget.
They return
to the Annihilation Nation and win the grand prize, a Qwark vid-comic. Courtney
takes a liking to Clank, saying she’d do anything for a part in one of his
films. Clank tells her that can be arranged if she provides information about Nefarious' location.
Ratchet and Clank head to Holistar studios to film but Ratchet accidentally ejects Clank and is fired. After completing filming on the episode, Courtney takes Clank to Nefarious. He asks Clank to join him but Clank refuses. Ratchet, waiting at Clank’s trailer, is ambushed by Tyhrranoids, he defeats the ambush and meets up with Clank, who alerts them that Doctor Nefarious is aboard his own Star Cruiser, the Leviathan, but we quickly see that something is wrong.
Ratchet and Clank head to Holistar studios to film but Ratchet accidentally ejects Clank and is fired. After completing filming on the episode, Courtney takes Clank to Nefarious. He asks Clank to join him but Clank refuses. Ratchet, waiting at Clank’s trailer, is ambushed by Tyhrranoids, he defeats the ambush and meets up with Clank, who alerts them that Doctor Nefarious is aboard his own Star Cruiser, the Leviathan, but we quickly see that something is wrong.
They contact
Skid who tells them Courtney Gears has stopped by, he is quickly captured but
he has downed the shield. Ratchet and ‘Clank’ head to Obani Draco and see Skid
turned into a robot in the bi-oblitorator testing lab. They defeat Courtney
Gears and receive a report from Sasha that they’ve tracked the Leviathan to the
Zeldrin Starport. Qwark is already on his way there.
They use
Qwark’s shuttle to infiltrate the ship but…
Nefarious
activates the self-destruct on his ship and teleports away. Qwark sees
something important and tells them he’ll meet him back at the Shuttle. With
only seconds left, ‘Clank’ disengages the shuttle and Qwark is thought lost.
They have a funeral with a very awkward speech from Ratchet. Al hands Ratchet
the fourth chapter of the Qwark vid-comic series.
In Chapter 2
an organic mad scientist Doctor Nefarious unleashes his creatures, the
Ameoboids upon Blackwater City. Qwark defeats them and grabs onto Nefarious’
rocket as he escapes. In chapter 3 Qwark infiltrates Nefarious’ lab on the
Planet Magmos. Nefarious knows he’s coming and sets an ambush. Qwark defeats
the ambush and confronts Nefarious. Nefarious was a victim to high school
bullying at Qwark’s hands. Qwark tosses him into the lava, hoping him gone for
good but as he leaves a robotic hand rises.
In Chapter
4, Qwark is relaxing in Metropolis after his defeat of Nefarious but his R+R is
interrupted by Helga, who sends him on a fitness course. At that same moment,
Robotic Nefarious sends his swarms of robotic wasp-things... well, I suppose they could be bees
Anyway, he sends the bees after Qwark before
eventually taking him on himself. Nefarious is defeated but alive, promising to
return and bring Metropolis to its knees. The end of the comic is cut off and replaced with a happy ending narrated by Qwark
Ratchet
takes that ending to mean that Metropolis is his likely next target. They head
there as Nefarious activates the bi-oblitorator. Ratchet seeks shelter behind a
building as everyone else, including the Tyhrranoids are turned into robots. Ratchet avoids this by hiding behind a post. Stay indoors and you'll be fine! They confront Nefarious and Ratchet sees that they have Clank prisoner. The
‘Clank’ he’s been with has been an evil duplicate, Nefarious calls him Klunk.
They fight, with Klunk in his giant form and Ratchet wins and rescues Clank.
With the
idea known that Nefarious is planning identical attacks across the Galaxy, the
populous is worried. Ratchet remembers that Qwark was looking for something on the Star Cruiser and they go and check out the crash site on the Planet Zeldrin. There they discover an escape
pod from the Star Cruiser. They find a recording of a transmission to the
Supernova Taxi Service. It’s Captain Qwark in a dress which he pulled out of
his ass I guess.
Not wanting
to dampen hope in the others they choose not to tell them this information. But
they do find the disk Qwark was looking for. Before they leave Zeldrin they get
a transmission from the Galactic Rangers inviting them to a ‘party’ on Aridia,
knowing that the Tyhrranoids have invaded again, they head out and claim back
the outpost (X12 this time) they return to the Phoenix and give Al the disk to
decrypt. His studies of Skid imply that it may be possible to reverse the
process and make him human again. He found a 5th, unpublished Qwark
Vid Comic, which Ratchet and Clank play.
In the real ending to chapter 4, Qwark is
knocked out by Laurence, Nefarious’ robot butler, and locked in a cell, he
manages to escape, despite Nefarious’ best efforts but he spends a considerable
time holed up in the Thran Asteroid Belt, terrified of Nefarious’ potential
revenge. When Nefarious didn’t resurface, Qwark assumed he was gone and
returned back to his celebrity life. Skid is disillusioned, thinking Qwark is ‘bogus.’
Ratchet
believes that Qwark’s back in his hideout right now and even theorises he and
Nefarious might even be working together given their past encounters with him
(there is no way they’d ever ever work together from what we’ve seen, but leave
it a few games) they head to the Thran asteroid, with Skrunch the monkey, one of Qwarks friends from Florana, in tow. They discover Qwark and ask why he left. Qwark says
he realised he almost died and this isn’t a worthy cause for him to die over.
Clank leaves him some parting advice about how this is shot at redemption and
becoming the hero he always wanted to be.
They receive
a transmission from Sasha, the Phoenix is under attack by Nefarious, clearly
worried about what’s on the disk (he had forces on Zeldrin, so it’s not
improbable that he found out about the data disk) they head straight there and
defeat the invasion. Al has cracked the disk, it contains a complete copy of
Nefarious’ battle plan (Nefarious had this for… reasons) and, what do you know?
He’s going to attack planet after planet leaving nothing but robots in his wake (such a subtle plan that absolutely needed to be recording onto a data disk). Sasha reveals that Veldin is
his next target after it finishes recharging on the Planet Koros.
Ratchet and
Clank head there and find an ion cannon that may be capable of destroying the
bi-obliterator. Clank takes control of the cannon and destroys the weapon, but
it’s not over. Al had just discovered that Nefarious has a second
bi-obliterator that’s even more dangerous. It’s at Nefarious’ Master Control Centre on the planet Mylon. Ratchet defeats the robot army guarding it but
Nefarious begins to launch it. Ratchet destroys the launch console. Nefarious
calls for Laurance to annihilate him but he’s unavailable so he attacks them
himself. With some help from the suddenly not completely useless Galactic
Rangers they knock Nefarious down but he’s not out yet.
He calls
Laurence and the bi-oblitorator transforms into a giant mecha-robot (because it wouldn't be Ratchet and Clank without them fighting a giant mech-robot). Qwark
flies in providing support (very little support) as Ratchet uses a nearby hovership to destroy it (clearly, it did not have the same recharging armour its predecessor had). Nefarious orders Laurence to teleport them away but since he
doesn’t give a destination, the reactor detonation of the robot sends them
flying away.
All the
characters from previous games are watching the premier of the latest episode
of Secret Agent Clank, where Clank finally defeats his arch-nemesis. Ratchet
and Sasha share a kiss.
It seems Nefarious and Laurence have been thrust onto
an asteroid, not in range of any destination to teleport to. They float away
where I’m sure they’ll neeeever bother anyone again.
Honestly,
the story is the best thing about this game. Whilst it has its flaws, it has far
fewer random paths related to the plot and there are no convenient screens or
infobots. And fewer instances of enemies attacking you for no reason
Having a hub
level like the Phoenix was an excellent idea to keep the story moving at a
decent pace. Having somewhere to go back to whilst also making progression.
Whilst
there’s a bit of Ratchet getting over himself over Clank’s success it’s not
heavily mentioned because the arc of this story belongs to Captain Qwark. Qwark
is many things a hero shouldn’t be. Egotistical, whiny, cowardly, overzealous
even cruel, greedy and lacking in morality and not to mention kinda stupid. But
whilst not ignoring those traits entirely, this game does give us the
possibility that Qwark could be a hero.
He defeats an invading Pirate army, he defeats Nefarious’ amoeboids, he defeats Nefarious, twice (even if by underhand means the first time) and he helped defeat Nefarious a third time. And for all his bumbling idiocy, his plans actually worked. I mean the only reason invading Nefarious’ ship went so badly is that Clank had been replaced. With better intel and no inside source, it could’ve worked too.
He defeats an invading Pirate army, he defeats Nefarious’ amoeboids, he defeats Nefarious, twice (even if by underhand means the first time) and he helped defeat Nefarious a third time. And for all his bumbling idiocy, his plans actually worked. I mean the only reason invading Nefarious’ ship went so badly is that Clank had been replaced. With better intel and no inside source, it could’ve worked too.
This story
also starts with a portrayal of Clank I am not fond of. He’s kind of swept up
in his own success and is rather ignorant of Ratchet’s feelings. I suppose his
capture and the consequences that came from that rather shifted his perspective
on the matter and made him more considerate. But we’re looking at implications
here
The Galactic
Rangers have a kinda sorta arc to them. They have some sort of programming
defect that makes them cowardly, which is partially why they’re having trouble
with the Tyhrranoids so often. But when the Phoenix is under attack they fight
to the last man, not a single line of dialogue is uttered through the segment
and whilst they do not proceed past the hangar if they even manage to survive
that far, it’s impressive that their valour has allowed them to defend the base.
Topping off that of course is their appearance in the final battle where the
defect is more or less closed off and they’re far more powerful as a result,
combating a swarm of Nefarious’ forces and honestly they’d be fine on their own
against them. They provided help to Ratchet at the point he really needed it, a
much better thank you for all the times he did the same than mere gadgets. I
like the Galactic Rangers and I’m kinda disappointed the only other time they
show up again is in the tie-in comic.
One thing that bothers me is that they barely acknowledge the events of the first
game. Ratchet appeared on an episode of behind the hero, he was attending
parades, press conferences and such and people act like they’ve never heard of
him. Meanwhile Qwark, who sold the Galaxy out for his own greed last time he was
in Solana, has his past transgressions ignored.
Nefarious and
Lawrence are my favourite villains of the Ratchet series. They’re intimidating,
they have a few victories along the way (something you could hardly argue for
Drek or the Thug leader) and most importantly, they’re freaking hilarious. With
Lawrence serving as the straight man to Nefarious’ very exaggerated portrayal.
Armin Sherman does a fantastic job as Nefarious and will do again in later
games. Their banter makes this game shine above others in its storytelling
quality
The game has
a bit of a nostalgic feel to it, we’re back to a lot of old ground from the
Ratchet franchise, there aren’t that many new side-characters in this one but
we have the Q-force, a group of familiar faces from the franchise. Al provides
technical support, Helga provides physical and gadget training and Skidd… is
the red shirt of the group. They all have some witty dialogue on Phoenix bridge
if you care to listen.
Another issue: if he plans to turn the universe into
robots, why does he need the Tyhrranoids? Was it deliberate ploy to wipe out
the Galactic Rangers? It’s not a plot hole exactly but it's ill explained.
I'll note
straight off. This game does not have grind-rail segments, it also does not
have any races, and neither will any subsequent game I review. There’s no space
combat, but it’s replaced by something else I’ll mention momentarily
Full ammo option at Vendors
It may not
seem like much but it’s a massive time saver
Weapons upgrade to level 5
Whilst the
upgrade system in Ratchet 2 was great, here’s where they refined, gradually
increasing the power and capabilities of the weapon and delivering a big
upgrade for lvl 5. This encompasses some of the mods you’d buy for Platinum
bolts in the last game
Nanotech to level 100
I don’t have
much to say about this, no Nanotech boosts, just plain old fashioned upgrading, you can upgrade to 200 in challenge mode and there's a nano-pack on Zeldrin that'll hold an extra 30 for emergencies.
Freefall segments
At several
points in the game, Ratchet will have to make a HALO jump, avoiding missiles
being shot at them from below. It’s a fun short new segment that makes a good
introduction to a level and isn’t overused.
Hovership
What is
overused in this game is the Hovership. Usually in Help the Ranger missions it
can be used to detonate bombs, defeat enemy strongholds and provide air
support. It’s a great mechanic, it’s just that in Metropolis 3/5 challenges are
Hovership based. Only 1 of them is on foot-combat. It’s also used as a
mechanism for beating the final boss, which in my opinion was kinda easy,
especially after Nefarious being such a tough battle.
Turboslider
Land
vehicles for exploratory purposes are useful in big areas, the problem is there
aren’t all that many in this game, and even the ones they choose aren’t that
big and on Daxx you can complete an optional mission for the charge boots,
which serve more or less the same purpose.
Assisted Combat
This is the
first game where you can be assisted in certain combat segments. The Galactic
Rangers serve a nice purpose and completing some of the challenges can help you
earn bolts, even if they’re optional. The rangers are usually competent in
staying alive except for on the Starship Phoenix, where they’re completely
useless
Secondary Quick Select Ring
You now have
more weapons you can select without having to pause the whole game, it’s a plus
in my book.
VR weapon testing
This is the
first and only game with a try before you buy system with weapons. You can test
all gadgetron weapons on the Phoenix using their VR Deck. It’s a nice mechanic
Death courses
Arena
challenges test your combat, death courses challenge your platforming skills,
there are 8 of these in total at Annihilation Nation
Quark Video Comics
These are
fixed angle platform shooters; you see Quark from a side on as you control him
so aiming is a tad tricky but it otherwise works pretty well. There are even
some collectables to make you come back if you can’t get them the first time
Titanium Bolts
Titanium
bolts are this game’s equivalent of Gold/Platinum bolts. Unlike those games,
these are used to purchase new skins.
Collectable Trophies
There are
character trophies scattered across levels, you can also earn trophies for
fully upgrading your weapons, maxing out your nanotech, helping the rangers,
completing all Annihilation Nation events, earning all the titanium bolts and
collecting the game’s 30 skill points. Doing all of those unlocks the Insomniac
museum.
Clank Gameplay
You have
your gadgebots like the other 3 games, except they now explode when they defeat
an enemy, thank god for respawn points. Anyway, you also have a BGAMD, a device
which throws bananas, Skrunch the Monkey will go and fetch them wherever they
are, activating devices and distracting security drones. There are a lot more
one hit kills in this game.
Weapon Cycling
Instead of
having to double tap triangle to cycle back to your previous weapon, you can
cycle between your last 3 weapons with just a single tap. This is a nice system
to get you to your weapons quickly.
Jackpot Crate
Crates that
will double the amount of bolts you earn for a limited time
Inferno Mode
A mode which
makes you invulnerable and gives your wrench one hit kills. It’s not entirely
surprising this didn’t catch on. Although it was a relief against the gattling
turret in the arena
Camera modes
You can use one of 3 camera modes in this. First person mode, lock-stafe mode or third person mode. I tended to stick to third person mode myself, as it keeps the classic control system whereas there are some changes for the others
Camera modes
You can use one of 3 camera modes in this. First person mode, lock-stafe mode or third person mode. I tended to stick to third person mode myself, as it keeps the classic control system whereas there are some changes for the others
This game
was very recycled in its weapons. You have the generic blaster, bomb launcher,
shotgun, sniper rifle and rocket launcher. You have 2 returning weapons from
the original game, the Agents of Doom (which upgrade to be more like the Synthenoids) and the Suck Cannon (which upgrades to hold more ammo. And
we have 5 returning weapons from Ratchet and Clank 2 courtesy of Slim Cogneto
(you get these for free if you purchased them in 2) the Mini-Turret Launcher,
the Lava Gun (which now upgrades to launch liquid nitrogen), the Shield
Charger, the Bouncer and the Plasma Coil.
Which leaves
us with 8 weapons, one of which is the RY3NO which I’m cheating to cover
because it’s not available on the first play through. You can get a discount on this weapon if you completed Kalebo III in the first game
Plasma Whip/Quantum Whip
A fire whip
that can be thrown at enemies, good for smaller enemies and enemies early in
the game. Another walloper done right
Infector/Infecto-bomb
Fires a
nano-virus which infects an enemy, making them attacking and infect other
nearby enemies. Using it on later levels makes this a cinch to upgrade (but you
only gain experience the first time you infect an enemy) the infecto-bomb
explodes into multiple enemies
Spitting Hydra/Tempest
This weapon
allows you target multiple enemies in a single shot. The further it upgrades
the more enemies you can target per shot. It’s a great weapon for crowd control
and holds a lot of power. Kinda a pity it’s such an early weapon as its power
becomes overmatched later on
Holo-shield glove
This
launches a shield that can protect you from enemy fire. It’s kinda redundant
when you have the shield charger. I’m not a huge fan of it because it can cut
out at the wrong moment and get you hit. It has a few nice features as it
upgrades though including a vampiric health drain and eventually it also throws
a bit of the blast back
Disk Blade Gun/Multi-Disc Gun
A variation
of the chopper on the last game, it starts as a single disk which explodes on
contact, as it upgrades it richochets off enemies and eventually divides on
contact creating up to 16 disks per shot. It’s actually a great weapon,
considerably more powerful against larger enemies than the chopper
Rift Inducer/Rift Ripper
Opens a
portal to suck enemies through, can be combined into larger portals if you fire
more than one. Upgrades to fire electricity. Yeah… I don’t really get that
upgrade much. But man does it work, if you’re without razor disks and rockets,
this is a must have weapon the moment the 4-eyed Tyhrranoids show up
Quack-o-ray
You get the
idea of these by now, this one turns enemies to ducks, it upgrades so those
ducks lay explosive eggs and finally a flying red duck becomes your personal
bodyguard missile.
RY3NO/Rynocerator
Yes, even
the RYNO has upgrades in this game. Starting as a multi-barreled missile
launcher although with a much quicker rate of fire, it’s first upgrade converts
the missiles to more laser-like effects which causes enemies hit by them to
disappear. The final upgrade turns the weapon into a large field disintegrator.
Be aware on bigger enemies aren’t necessarily defeated in a single shot without
some careful aiming. It’s probably my favourite RYNO of the bunch. The
remaining RYNOs all follow a similar pattern, but we’ll get to that when we get
to Tools of Destruction
The YETI award winner from this series is the missile launcher which shoot missiles up into the air and give no indication on their landing making them very difficult to avoid (best dealt with at range wherever possible
Ratchet and
Clank 3 is the first of the Ratchet series to have multi-player. Bear in mind in
the PlayStation 2 did not have wireless connection, and it took a device to
connect it to a land-line. As such I never really did much online multi-player at
home, occasionally did split-screen but very rarely. It feels like there are a
few corners cut to save money for this. The first is the weapon selection,
there are fewer weapons than the last game, and even fewer of note beyond being
copies of previous games.
The second
thing is the music. Zeldrin, Annihilation Nation Arena, Blackwater City,
Metropolis and I’m sure there are others and they all use copies or remixes of
tracks from the last 2 games. Whilst for Blackwater City and Metropolis, cities
that appeared in previous games, it makes sense to use the same music as a
theme, I’m less sure of it in places like Zeldrin and Mylon.
Oh and the
hacker puzzles can last way too long
Ratchet and
Clank 3 is considered by many as one of the best in the series and it’s not
difficult to see why. The story is great, and it has the nostalgic value of
bringing back a few old favourite characters.
Memorable Quotes
"Sorry to disturb your 'work' sir, but you may want to know that your 'impenetrable' secret base on Aquatos has been penetrated"
"It's on my to-do list, right after folding your undergarments"
"Well, 'super' is such a strong word, for that matter 'weapon' may be a tad overdoing it, we do however have a lovely view of the ocean at sunset"
"Just kidding, this is my holographic voice-mail, leave your name and a brief message"
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Images/clips used in this review are from Ratchet and Clank 3 (Up Your Arsenal), Star Wars: Return of the Jedi and Amazon's Attack and belong to their respective owners. All images in this review are subject to fair use
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