It’s here,
the final chapter (kinda) in the Future Trilogy, a full-length game and the last
full priced game using classic Ratchet and Clank combat. What thrills lie in
store? Well here’s how it is
We open at
Clank’s location, Clank is suspended in a pneumonic station with Nefarious
trying to access his memories, the Zoni want Clank to remember... something but Nefarious
wants access to the ‘Orvus Chamber’ the Zoni say that’s for Clank only but
Nefarious came prepared, with a hypersonic brainwave scrambler, the equipment
is sensitive to sonic weaponry so the power drops, freeing Clank.
With the help
a meddlesome caretaker, Clank manages to stay free of the guards but eventually
he reaches a dead end and is confronted by Nefarious. Nefarious explains that
they are at the Great Clock, a marvel of science and sorcery, engineered by the
brightest Zoni in all of existence and constructed in the exact centre of the
universe, give or take 50-feet. He knocks Clank out but decides there’s a
better way to access the chamber than trying to hack his memories.
Ratchet and
Quark enter the Breegus system, according to Talwyn it’s crawling with
mercenaries (so glad she didn’t tag along, we’ve got Qwark instead) Aphelion
alerts them to an unknown anomaly approaching, they lose power as it passes
over them and they crash down onto the planet Quantos, they’re stopped from
making a fatal impact by a similar thing, but their ship is fatally damaged, and yet they're perfectly able to move, weird.
They
decide to explore and come across an inhabitant of the Fongoid race. Her
children are under attack by mutated viruses known as Zyphoids and Ratchet and
Qwark (I guess) head out to save them. They head back into the village where
the chief warns that Lord Vorsilon’s warship is approaching. He saw their ship crash and say if they collect
enough Zoni, they may be able to repair it. Ratchet enters the Temple of Zahn
and collects a casket for lost Zoni, collecting a couple of Zoni as well. As they leave the
temple, Nefarious’ forces begin attacking. Their leader, Flint Vorsilon (you may remember being a resident of Zordoom Prison) mistakes Ratchet for a rebel named Azimuth
Qwark and
several other villagers are kidnapped but Ratchet has collected enough Zoni to
fix the ship, he heads to Vorsilon’s ship. Ratchet is curious about Azimuth, as
an enemy of Nefarious he might be an ally. He rescues the prisoners and sends
them away, before fighting Vorsilon, Vorsilon’s suit is destroyed but his head
remains in tact. Quark finds out from the Fongoids that Azimuth lives on the
Planet Torren IV
Back at the
Great Clock, the meddlesome caretaker is performing some upgrades on Clank.
Clank awakens and recognises him as an ally. He reveals his name to be Sigmund. They proceed through the
clock to another pneumonic station, Clank enters the station and meets his father, Orvus, or at least
a digital simulation of him, who shows him how to use a weapon called the Chronoscepter. Clank
uses this to best the Hypersonic Brainwave Scrambler.
Unbeknownst
to them, Lawrence is watching their every move and reports their progress to
Nefarious, he also alerts him to Ratchet and Qwark’s doings. Nefarious is practising a movie script of something. Ratchet heads to
Torren IV, a former Fongoid city now used by the Vullards to process trash.
Qwark says that according to the Fongoids, Azimuth lives in the ruins of Vulgrum
Pass. On his way, Qwark tells Ratchet about a race of warriors called Agorians
who hate Nefarious (which would be proven if we ever saw them on a planet together)
Ratchet advises Qwark against paying them a visit but the Fongoids are
insisting he leaves as soon as possible.
Ratchet
needs to pass through a factory to proceed but thanks to revolution from the Battery Bots all their systems are offline, Ratchet helps restore power to the
factory and proceeds to find Azimuth in Vulgrum Pass. Initially Azimuth
attacks, suspecting him to be an assassin sent by Nefarious or Vorsilon but upon a closer inspection he
realises that he’s the son of Kaden, a great friend of his. He gives some exposition to Ratchet regarding the Great Clock and says if they’re going to
stop Nefarious they need to learn to out-manoeuvre him (erm, who defeated him
the first time again?) to that end, he gives Ratchet his father’s hoverboots.
After
testing them out Azimuth tells Ratchet to meet him in Axiom City on the Planet
Terachnos. A company called Pollyx Industries has a database for the universe’s
Obsidion Eyes, the one of Merdegraw was dismantled for some reason. They land
but with Pollyx industries working for Nefarious, Azimuth was spotted
immediately and Nefarious’ troops are mobilised
They fight
their way to meet up with each other. Azimuth has a contact inside Pollyx
industries. Jarvis, a Terachnoid he saved from the Agorians once. Jarvis helps
them break into the building and they discover one in Krell Canyon on the Planet Lumos. Nefarious projects himself in front of them, telling Ratchet that
Azimuth is the shame of his entire race, before setting a VX-99 hover-turret weapon upon them both.
He and Azimuth defeat the massive machine, stopping it from levelling the city.
When Vorsilon reports to Nefarious he’s not happy and decides to bring in
specialists, the Valkyries.
Back at the Great
Clock, Clank and Sigmund head to the Orientation Room, where a video is played
about the origins of the Clock. The Zoni once entrusted the Fongoids with time
travel but they began to misuse it, tearing the fabric of time asunder until a
rift destroyed 83 planets. The Great Clock was created to restore temporal
normality. Under no circumstances should it be used as a time machine
Clank learns
how to fix temporal rifts on planets, and fixes 3 of them in the near vicinity. Upon returning to the Orientation Room. he discovers Sigmund playing a
holo-message from Orvus, he was travelling to meet a fellow scientist on
Zanifar’s Tombli Outpost. and never returned.
Approaching Lumos, Ratchet is attacked by
Valkyries, Cassiopia, Carina and Libra. They spot Azimuth's ship and leave Libra to take care of Ratchet. Ratchet destroys her ship and he and Azimuth land in a cave system on Lumos, they
proceed through. Ratchet begins to question Azimuth about what happened.
Azimuth
gives in. He’d granted Tachyon access to Lombax technology he used to create the
Drophyd armour, thinking his help would protect the Galaxy, which was still a dangerous place even after the defeat of the Cragmites. But when Tachyon
attacked it was proven not to be. Kaden refused to leave, not wanting to leave
Ratchet’s mother but she was already gone. He was forbidden from joining the
Lombaxes and blames himself for Kaden's death. He says however, if they managed to control the Clock they can fix
this mistake, and Ratchet can have his family back.
They reach a
Vullard Settlement under attack by the Agorians, one of the Vullards offers to
show them to the Obsidion Eye if they help. They defeat the Agorian ground forces and then use a turret to down their air support. With the invasion over, the
Vullard shows them to the temple, offering them a gadget to help pass through
the caves. They make it to the Eye and contact Clank. There’s not much time, so Clank asks them to confront Nefarious on Zanifar 2 years ago. Head to the Tombli
Outpost and look for a time portal.
Sigmund says
it’s possible to create a traverse-able wormhole to do so. Ratchet and Azimuth
head off with Azimuth warning Ratchet that if they succeed, he may never meet Clank. En-route to Zanifar, Ratchet gets communication by Qwark. He’d been
entered into their fighting tournament and wants a rescue. Ratchet heads to the
Agorian Battleplex and fights through the tournament. In the 5th
round, Qwark is given to him as backup and they’re forced to fight the
aggressive War Grok. Ratchet defeats the creature but Qwark prevents him from
finishing him off, deciding to keep him as a pet named Snowball.
After a
speech, the Agorians have been honoured by Qwark. Ratchet as well as a new
weapon receives a Nefarious security card. Qwark says one of the Agorians he’s
met at an after-party knows of a secret way into Nefarious’ HQ. Ratchet heads to
Zanifar but hears that Azimuth is having trouble with Vorsilon’s scouts.
Ratchet finds a bunch of Fongoids locked up in containment cells. Using the
security card he accesses a terminal and shuts them down, he finds the time
portal and heads through.
The Fongoids
were constructing the outpost for Nefarious, somehow hypnotised into working
for Nefarious. They want to construct a bridge but unfortunately the crane
holding the component has rusted and they’ll need to wait until their oil
derrick is finished. Ratchet helps one of them plant some vine seeds then heads
back to the present, he grinds on the now fully grown vines to the oil derrick and rescues the remaining Fongoids. He obtains some oil and heads back to the
past, lowering the bridge.
He finds Orvus
captured by Nefarious. Nefarious wants access to the chamber but Orvus refuses.
As Nefarious tries to torture him, he tells them that only one will enter his
chamber. He energises and dissipates. However, Pollyx managed to pick up a
residual image from his data-banks, an image of Clank. Ratchet is spotted and
throws a grenade to escape, cracking Nefarious’ eye.
Ratchet is
about to head off when he is contacted by Vorsilon, who has captured Azimuth.
Azimuth tells him to find the Clock but Vorsilon says that only one Lombax need
die. Ratchet heads out to rescue him, docking with Vorsilon’s ship once again.
After defeating Vorsilon again, who survives again, he rescues Azimuth and they
race to the exit. The hangar bay doors are locked shut. So as Ratchet provides
cover, Azimuth hacks a nearby computer terminal. He discovers that Vorsilon’s flight log is
on there and downloads it.
They leave
and find that whilst Azimuth is unable to crack the encryption, there is one
unprotected file, co-ordinates to the Bernillius Sector. Meanwhile, back at the
Great Clock, Sigmund and Clank head to test Pneumonic Station Iota. Clank
discovers the Plumber inside his memory banks (???) he finds Ratchet’s
Omni-wrench cluttering Clank’s brain, Clank has new responsibilities and may
have to leave Ratchet. The Plumber promises that if Ratchet’s his friend, he’ll
understand. He also gives a message ‘I wouldn’t risk any more than 6 minutes.’
With
the Station operational, Clank and Sigmund head to the Orvus chamber. Orvus
activates a personal orientation message for Clank but before it completes
it’s unplugged by Lawrence, who uses an immobilisation orb to knock them out.
He reports
to Nefarious, who calls for Unnecessarily Evil Initiative Omega-91 to be put
forward by the Valkyries. Nefarious is contacted by Qwark in a Nurse’s outfit
for a massage (Does Nefarious realise who it is, he has before) Ratchet heads
into the Benillius Sector, Azimuth has picked up a distress call with Clank’s
signature. Ratchet is confronted by another Valkyrie warship belonging to Carina, he destroys it
and finds the signal has weakened considerably. Clank is in trouble. They land
on the Planet and begin fighting their way through. Eventually rescuing Clank
and defeating Cassiopia.
Ratchet
apologises to Clank, but Clank says the only thing that matters is that the Clock is
kept safe. Azimuth says that once the past has been corrected, they’ll have the
full support of the Lombaxes, but Clank says that time cannot be changed and
that using the Clock improperly could destroy the universe. Ratchet agrees that
that is not a risk worth taking but Azimuth is less happy and heads off.
Ratchet and
Clank are contacted by Qwark, who is now on Nefarious’ Space Station and has a
plan for the 3 of them to infiltrate it. They meet up and Qwark explains his
plan. He’s convinced the guards to open the south wing trash chute, they’ll use
that as their point of entry, after using his nurse outfit to outwit the guards
they’ll reach a ventilation shaft where Clank can use a giga-morphic holo-ray
to create a disguise for Ratchet, they’ll then use the station’s own hypernova
defence laser to atomise Nefarious’ fleet. Nefarious will be trapped until
Galactic Authorities arrive.
The plan
takes hold initially with only a few minor bumps, however as the fleet is
destroyed Nefarious’ troops realise he’s not the real Nefarious and attack.
They fight their way through but Nefarious eventually captures them. He attaches
Ratchet and Clank to an asteroid flinger whilst Qwark is just left bound for
some reason.
Nefarious explains that the Fongoids eventually rescued him from the
asteroid but he’d been broken wondering why Ratchet managed to win but
eventually he discovered the Great Clock. With the Clock under his control, he
could wrong all the rights in the universe, giving every villain a do-over and
reversing any protagonist’s triumph. The new present would have the heroes always
losing (don’t worry, he plans to double-cross everyone and resume his vendetta
after everything’s complete)
Ratchet and
Clank are sent flying off, they land, several hours later in Gimlick Valley and
Planet Morklon. The Zoni protected them during the crash and warn that
Nefarious must not reach the Clock. There are no ships around just a lone Fongoid who explains what had happened here. Commander Argos and the Agorians
attacked the settlement, capturing and eventually killing their chief Zahn
Gribnak. The destroyed the floodgate, flooding the village. Clank has an idea
to get them a ship and contacts Sigmund.
Wait,
Sigmund is conscious? Lawrence has left to pick up Nefarious. LOCK DOWN THE
ORVUS CHAMBER. There’s no evidence that suggests he’s being held anywhere
either. He establishes a time portal into the battle of Gimlick Valley and they rescue
Zahn from the Agorians. Argos now tries to flood the Valley. Ratchet plants
some more vines which conveniently send one through the time portal onto the
top of the floodgate. He grinds the vines and eventually defeats Commander
Argos.
They return
to the present and discover Argos’ ship has been recovered, they provide it some
power and head off with it back to the Nefarious Station. Lawrence has returned
to pick Nefarious up, Qwark has escaped thanks to the intervention of Snowball but it’s up to Ratchet and Clank to defeat Nefarious. They fight
eventually moving onto Lawrence’s ship. Lawrence activates auto-pilot so he can help
but the auto-pilot locks up and the ship is about to crash into the space
station. They defeat Nefarious but Lawrence takes the escape pod. Hope arrives
as Azimuth appears to give them a lift.
They head to
the Great Clock where Ratchet and Clank prepare to part ways. Azimuth still
wants to use the clock to help the Lombaxes and eventually attacks Ratchet with a
wrench blast (yeah, his wrench can do that) Ratchet is stunned and eventually
falls to his death. Sigmund tries to hold off Azimuth as Clank locks the door
to the Orvus chamber. He looks at the lever and remembers the Plumber’s words,
he shifts time back 6 minutes and rescues Ratchet from Azimuth’s blast.
However,
this time Azimuth makes it into the Orvus chamber and begins a time shift.
Ratchet fights Azimuth as the Clock begins to break apart in front of them.
Ratchet wins the fight but can’t switch the Clock back, he breaks the lever in
doing so.
Azimuth finally realises what his actions have wrought and uses his
wrench to fix things, the resulting energy kills him in the process. (And yes,
he is dead, not scattered in the time-stream or anything, there’s a body) Clank
assures him that Azimuth did a brave thing.
Ratchet
releases the Zoni who repair the damage done to the Clock. The only thing left
is reactivating the orientation message. Ratchet leaves but Clank stops the message.
He can’t leave Ratchet, not until he finds his own. He promotes Sigmund to Senior Caretaker and hurries to join Ratchet. The message continues and yeah,
I’m going to quote this one
“The clock,
much like time itself is a gift, and not to be tampered with. But like any
father, my only wish is that my son does that which makes him feel whole. You
are an intelligent and logical being, Clank, but intelligence and logic
would’ve been wasted gifts without honour and loyalty. I am proud to see you
came to those on your own. So, should the Clock prove too small for your plans,
I pray the Cosmos light the way toward a future you yourself design. And
remember, the Universe has a wonderful sense of humour, the trick is, learning
to take a joke”
Oh and Qwark
is left to fight Snowball, who's now hungry for Blood, no biggie, he’s back in the next game.
This is
probably the biggest Ratchet and Clank story; the stakes start low but
eventually become gargantuan as the fate of the Universe is in their hands. My synopsis is longest by word count trumping most of the others considerably but it’s
not difficult to follow for the most part
The
character arc for Ratchet in Tools of destruction continues as he finally meets
another Lombax and begins to bond with him. Eventually there also comes the
realisation that if he goes along with Azimuth’s plans he may never have met
Clank in the first place. But he’s not stupid, he has learned from Tools of
Destruction that the risk sometimes does trump the reward. It’s a hefty
sacrifice that he has to make there, again.
It’s nice
that Azimuth is absolutely not perfect and is a fundamentally flawed character.
With Qwark, more often than not than not it’s played for laughs but Azimuth’s arc is
front and centre and the key to this journey. He sees Ratchet’s arrival as an
opportunity not only to establish a friendship of sorts with the son of one of
his best friends but also a chance to settle his guilt over Kaden’s death. Not
to mention a partner for looking for the Great Clock.
But his flaw
is that he did not learn from his mistakes. His motto throughout is ‘reward over
consequence’ and then we hear that the mind-set was what lead him to giving
Tachyon access to Lombax tech. The fact is the consequences came and they came
big but even with that he did not manage to shake off the mindset. It’s only
when he realises the magnitude of what the consequences are, when his plan ultimately
fails again that he realises that he’s made a massive error and makes the right
steps to correct. A character that is willing to risk everything for his own
redemption is a fascinating character and his ultimate death at the end is both
the right end for his character and ultimately tragic, especially for Ratchet.
Clank gets a
massive focus in this game, there is more time devoted to Clank’s own
developments in this game than there has ever been before. Clank discovers his
heritage, why he is the way he is, the robot factory may have created him
physically, but spiritually it was Orvus that created him. Discovering the
tragedy of Orvus’ demise and eventually coming to realise that his
responsibilities at the Clock may well mean that he can’t rejoin with Ratchet
again.
In both the
promotional work and within the game itself they hint towards the idea that
this is the game where the duo will split up for good and this will likely be
the last game in the series. The ending has made me shed tears and that is no
small feat for a game series that focuses on more light-hearted drama.
Clank’s
eventual realisation that he can’t leave Ratchet, at least not until he finds
the Lombaxes is a great step. Especially since he did not
need Orvus’ speech to do so. I’ve not really talked about Clank as a character.
In early games, Clank was not the most likeable of character, particularly in
Ratchet and Clank 3, but one thing that is clear is that despite some bumps in
the road, they duo really do have loyalty to one another. Ratchet was prepared
to risk everything to find his friend. Clank was willing to leave his home to
be with Ratchet.
Sigmund’s
arc is also about confidence and guilt. He feels guilty about letting Orvus
head to Zanifar but Clank helps him regain his confidence, whilst he’s still
not exactly a fighter he does try to fight off Azimuth in both timelines, with
variable degrees of success. His promotion to Senior Caretaker at the end felt
like the natural way for his character to progress. He’d regained his
confidence and with the Clock relatively safe, he doesn’t really need Clank
anymore. So don’t think for a moment that Clank is shelling responsibility.
Whilst there
are technically 3 different enemy factions in this game, 2 of them fall under
Nefarious’ command so it helps streamline things a bit. We really don’t see any
evidence of the Agorians hating Nefarious, their plot-lines don’t really
intersect in this, which is a bit of a shame. Vorsilon and his forces are the
primary threat of the game, they manage to keep the schemes moving on,
providing a hell of a lot of power and a massive robot armada to the table. The
robots by the way have some funny lines to them. Vorsilon himself is very
dramatic, he’s not the head honcho but even he gains a victory of sorts by
holding Azimuth prisoner, albeit briefly
The
Valkyries are less interesting, none of them have any established personality
because we don’t see them for much. But you needed a race for this and they did
just fine. The Agorians are the equivalent of your high school bullies. They’re
big, bad, hurt any race weaker than them but in some cases are cowards themselves.
Like I said, it’s a shame they don’t really interact with Nefarious.
Nefarious
and Lawrence are still hilarious. Although they spend much of the game apart
their communications are still great and Nefarious can really hold his own in
comedic situations. I honestly kinda wish this was their end, nothing good came
from his survival, but we’ll get to that next time.
Qwark’s arc
is the briefest and about regaining his confidence after it took a massive
knock in Tools of Destruction, after which he'd been more of an actor than active as hero. He’s more active in this game than he has been
in any other and for a change actually provides meaningful assistance against
Nefarious. His fate with the War Grok is down to his own ego in thinking it
wouldn’t be any trouble. He does survive it however.
Comedy duos
are still a thing in this game, but aside Lawrence and Nefarious, they’re
relegated to side-stuff. Kip Darling and Pepper Fairbanks are our resident news
anchors giving a few comedic observations on Ratchet’s exploits whilst he's exploring through. Slag and Rusty
Pete now host a Pirate Radio show and also star in a couple of movies. Also,
Cronk and Zephyr’s voices are heard during the end credits. The Smuggler is in
the game but for some reason without his parrot, go figure
Unfortunately,
there are plot holes, as there often are in stories that cover time travel. The Clock is never to be used as a time machine, except of course when you
establish time portals, then you can travel just fine, and why didn’t they do
this on Fastoon again? Sure, you need an existing time rift but if you’re
looking for those gold bolts you realise that there are. Is there a limit to
how far these things can go back? A little bit of explanation would've helped
Then of
course there Lawrence leaving the Great Clock seemingly unguarded with Sigmund
alive and in-tact, why didn’t he just lock the door to the chamber? Also
Talwyn’s non-appearance was kinda jarring given how she was helping in Quest
for Booty, she was not injured during that game to my knowledge
But these
minor gripes are minor to me and they don’t hamper what is, in my opinion, the
best story of the Ratchet and Clank series.
Ratchet and
Clank: A Crack in Time sticks to the formula, you run, jump, shoot and shoot
some more. The wall jump moves and hacking puzzles are the only things absent
from the game from Ratchet’s end, but here are some notable extras
Constructo-weapons
I’d usually
dismiss certain weapons as generic, it’s not that they’re not useful they’re
just standard and I prefer to focus on Insomniac’s more creative weapons. So,
we have 3 basic weapons that can be modified with certain ‘constro-mods’ that
can change exactly how the weapon is used. You start out with a basic ammo type
and trigger, but each weapon has 7 constructo-mods scattered throughout the
universe. 2 of these are separate triggers, 2 separate ammo types and 3 are
after-effects of a weapon. As a heads up, I’d recommend finding the skyburst
mod for the constructo bomb glove because it’s pretty useful against dropships
at a point where you don’t have many powerful surface-to-air weapons.
Space exploration
Space
exploration is one of the 2 main additions to the gameplay from Ratchet’s end.
Instead of the ship flying being a loading screen we get more traditional ones
for this game. But each system has a bunch of mini-planets and moons (I
hesitate to call them all moons because they don’t appear to be in any orbit.
And you can land your ship onto these to collect collectables. These sections
have your classic mix of combat and platforming and are where the majority of collectables are earned.
Space Combat
Piloting
your ship is different in this game from the last, you have direct control of
the course, within certain boundaries but you’re restricted to a 2-dimensional
plane and have to move the ship to aim weapons. The things that make this
better than Ratchet and Clank 2’s space combat is that the enemies don’t tend
to attack from behind and their fire can be blocked if you shoot it. You have
primary and secondary weapons and you can barrel roll if you want to
Zoni
There are 3
types of collectables in this game, Gold Bolts which you can use to purchase
skins, constructo-mods and Zoni. Collecting Zoni is not optional, to complete
the game you need to collect 21 of the 40 available Zoni. Collecting Zoni
unlocks ship upgrades which you will need to pass certain level barriers. I
recommend getting as many of these as possible as the weapon and health
upgrades are very useful, especially when it comes the Valkyrie ship battles.
Collecting all 40 zoni unlocks a secondary ending where you go to Vorsilon’s ship,
finish him off for good, destroy his ship and if you haven’t unlocked it
through an alternate means, get the chance to explore the Insomniac Museum.
There are some great features in the Museum however I wish it were a bit busier
as there are a lot of empty rooms and blank areas.
Install game file
This is the
first of the games (I actually don’t know if Quest for Booty did this since I
downloaded it) to install itself directly onto your hard drive. The purpose of
this is to install software patches if any glitches appeared and to allow for
downloadable content. To my knowledge the only downloadable content in the game
is the early access to the Insomniac museum. There were 2 patches released but
from what I’ve heard the bugs were very specific. When installing the game, a
cut-scene plays. It’s Captain Quark doing an interview which runs through what
had happened in the last 2 games in the ‘Future’ series.
Hoverboots
Hoverboots
are the other main new gameplay mechanic and they are used a lot. They’re a
considerable improvement over the charge boots, easier to control but equally
as fast, they also allow you the gliding capability that Clank would've given you
and are the key to solving various platforming puzzles across multiple worlds.
Krell Canyon was designed for the hoverboots, it’s a lot of fun there
New crates
There are 2
new crates in this game, first is the mega-crates, which contain bolts ammo and
health, there are also the chamo-crates which are kinda hard to spot but
contain more bolts. I really don’t have much else to say about these so…
Clank Gameplay
Clank has
had some major gameplay changes and he gets a heavy focus in this game with 5
gameplay segments, 3 of which are as long as most Ratchet missions. Rather than
controlling robots he’s handling himself in this game, using a Chronosceptre to bash and return fire at enemies as well as heli-pack now being able to
provide boost jumps for more interesting platforming. In addition, the time pad
mechanic is an inventive puzzle that plays well with the theme of time and is
genuinely hard in some cases. Segments can also be replayed with gold bolts
available within (I believe there are 8 available in Clank levels) be warned
that outside of sector 3, even if you have the gold bolts you have to replay
the entire level before you can exit. Once he and Ratchet are reunited, Ratchet
can use Clank’s time bombs that slow down time but this is not utilised since
the main puzzle here was dropped in test phases (I don’t know why putting up
a hint wasn’t an option but…)
Space Missions
Rather than
collectathon missions, there are various people who need Ratchet’s help across
the sectors and you can earn bolts for doing chores for them. It’s kinda funny
seeing Ratchet play corporate saboteur then turning around and helping the guy
who he just sabotaged.
PSN comparison
You can
compare your stats with friends online from the game’s main menu, that’s really
it
My Blaster Runs Hot! The Game
A mini-game
inside the Agorian Battleplex which I wouldn’t have mentioned otherwise that it is the
only thing in the game where 2 players are able to play. You shoot enemies and
your blasters eventually overheat, releasing a massive blast but rendering you
unable to fire for a few moments.
PSN Trophies
In addition
to skill points, you are able to earn PSN trophies for accomplishing certain
tasks, often story related.
Weapon Infomercials
Each time
you acquire a weapon you will get an infomercial showing how the weapon is used
effectively. These are short so they’re not boring and also pretty funny
I’ve covered
the constructo-weapons, the bomb, the pistol and the shotgun, you also have a
rocket launcher and a sniper rifle (which does triple damage if you hit a weak
spot) but there are 17 weapons in the game overall. Buzz blades (which hold
less ammo but do more damage) and the mag-net launcher are back and the same as
ever, Mr Zurkon and the Groovitron also make their return but since they now
upgrade I will cover them again
Sonic Eruptor/Super-sonic Eruptor
A
genetically mutated creature called a Zenogoat which unleashes a mating call
(which sounds like a massive belch) time it correctly for a more powerful
blast. It’s a great weapon for crowd control and one of the more creative.
Mr Zurkon/Zurkon the destroyer
Our smack
talking, gun blasting robot buddy is back and this time he upgrades, the final
upgrade has a more powerful gun and rapid fire capabilities. Mr Zurkon is awesome
Dynamo of Doom/Dynamo of Devastation
A giant
electric orb that you can move around using the 6-axis controller, upgrades so
enemies are attracted into it. It’s a neat idea but it feels less refined than
the tornado launcher in my opinion, but’s got a wider area of effect and does
quite a bit of damage
Tesla Spikes/Storm Spikes
The electric
do-dads shock anything near them, but place another one nearby and a current
runs between them. These are really good weapons if you find ways of keeping
your enemies rooted to the spot, thankfully, there are a few ways of doing that
Groovitron Glove/Groovibomb Glove
It’s the
groovitron once again, however this time it upgrades and will explode once the
dancing has finished. It’s still funny to watch your enemies dance to the tune,
even bosses will, although it’s worth noting they don’t last as long against
bosses.
Spiral of Death/Spiral of Carnage
This was a
user-designed weapon from a competition that was run at the time and you can
see why this was a winner, the blue disks slice through your enemies then if they’re in the right
place, they come back and slice them again.
Cryo-mine glove/Blizzard Mine Glove
These gloves
freeze enemies in place. This is a very useful weapon to combine with the
plasma striker, the game’s sniper rifle. You can easily hit weak-spots whilst
their frozen, the weapon upgrades so it can affect multiple enemies, making it
more useful in crowds
Rift Inducer 5000/Rift Ripper 5000
Based on the
Ratchet and Clank 3 weapon of a similar name, this opens a portal to another
dimension, but now a being named Fred attacks enemies, and drags them into the
portal with enough damage. Use this in the Battle of Gimlick Valley, it’ll upgrade
very quickly. In its upgraded form the portal will close with, you guessed it, an
explosion.
Chimp-o-matic/Chimpositron
This weapon
turns enemies into monkeys. It has a better lock on system than most weapons
making it more useful with larger enemies. When it upgrades you can do it with
2 enemies at once. For some reason the upgrade screen keeps telling you the
ammo’s increasing when the weapon uses no ammo.
RYNO V/Mega RYNO V
The latest
iteration plays 1812 overture whilst you fire massive swarms of missiles at
enemies. This weapons starts by holding 1500 ammo, but it chews through them at
a substantial rate making it more useful up close or with larger enemies. It’ll
destroy the VX99 in an instant, it’s not quite as affective against Nefarious.
Despite a
couple of hiccups, A Crack in Time remains one of my favourite Ratchet and
Clank titles, if this were the end for the duo, it’s be a great way to go out,
but there’s more life in this duo yet as we look at Insomniac Game’s biggest
departure with All4One
Rating
90/100
Memorable Quotes
"You realise this ship has an ejector seat, right?"
"You win again, technology"
"Doctor Nefarious has no authority here, villain, in fact, I'm not so certain he's a real Doctor"
"We realise that every time you wish death upon us, it is because you care. It shall be so, Commander"
"We realise that every time you wish death upon us, it is because you care. It shall be so, Commander"
"It's Captain Qwark, I didn't take a 3-week hero correspondence course to be called 'Mister'"
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Images/clips used in this review are from Ratchet and Clank: A Crack in Time and belong to their respective owners. All images in this review are subject to fair use
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