We’ve got
an interesting one here, first it’s a continuation of an old DC comic style, and
we have the titular Kamandi.
Kamandi is
a character I only have a passing interest in. He was created by Jack Kirby as
a rival to Planet of the Apes when DC couldn’t get the rights to the franchise.
Jack Kirby is a legend in comics, creating the New Gods for DC and also having
a hand creating a lot of Marvel staples, along with Stan Lee of course. They
call him ‘The King’ for a reason.
But to the
DC Challenge idea. This is where things get a bit more intriguing. Usually a
12-issue mini-series like this would have a consistent writer and artist on the
whole arc. Here, though, each issue is tackled by a different artist and writer.
There is a bit of a game about setting narrative traps, where an issue would end
on a cliff-hanger the next writer would have to resolve. Of course, it couldn’t
be impossible, since the writer would have to provide their own idea for a
resolution.
Seeing how
this is tackled, it doesn’t really fit the 4-issue test style I usually use, so
there may be some changes to the style I use here, but we’re still looking at
the first 4 issues, so let’s take a look.
#1 opens
after the great disaster, Kamandi is woken up, he wanted to be in school early
as he has much to do and runs off for the bus, his carer tells him it’s
unlikely they’ll start without him. He runs past a familiar face or two before
he’s stopped by the policemen, it’s his job to protect him like the world
depended on it. Suddenly the artificial shell is shattered by something that
shoots lasers. Everyone in the town bears arms to defend the town, except
Kamandi who’s forced to run. He heads back to his grandma Iris, who takes to a
portal. His parents foresaw something and promised to leave a trail, find them
and they can save the world.
He’s pushed
through the portal is Iris reveals herself to be a robot and destroys the
attackers. In the portal he sees visions and certain words. ‘Find your parents’
‘God watchers’ ‘Bay of Bones’ ‘Mirage Makers’ ‘Snow Wizards’ ‘Remember Command
D’ and ‘Save the world’
When he
wakes up, he’s taken by a Tiger person and stuffed into a cage. He’s taken into
an arena, to do battle with Tiny the giant Gorilla for Prince Tuftan.
This first
part of #1 was written by Dan Didio, the head of DC Comics with art from Keith
Giffen, and it’s decent artwork, nothing especially problematic and fits nicely
with the world. The problem with Didio’s story is he felt like he needed to
make a lot happen, but only with 1/3 of an issue to do it. This
really could’ve done with just being the first issue but we’re less than half
way through at this point
Rating
6.5/10
In the
arena, Kamandi stabs Tiny in the eye forcing his release, but Prince Tuftan
thinks it’s just luck. Kamandi heads to the arena wall only to discover it’s
electrified, he gets an idea and lures Tiny over, the shock from the wall knocks
him out, getting cheers from the crowd and getting Prince Tuftan’s attention.
He didn’t think humans were that smart. He asks for an explanation from his
lead scientist Dr Canus, get it? Canus, Canine, he’s a dog.
Kamandi had
books in his bag which Tuftan thinks were stolen. He leaves Dr Canus to take
care of him. Canus soon works out that Kamandi can not only talk but understand
speech as well. Kamandi tells of his mission but Dr Canus says it’s too
dangerous, he’d be eaten within hours. Dr Canus takes Kamandi on a tour of the
city. The Great Caesar is returning and, if trained, Kamandi could face against
his champion in the arena.
Kamndi
recognises a symbol on the entrance to the hall of war but it’s forbidden. King Caesar returns and is dragging with him a nuclear warhead, an ‘instrument of
the gods.’ Panicked, Kamandi escapes into the Hall of War and discovers they’re
stockpiling weapons, none of which hold a candle to a nuke. He’s attacked by
some Jackdaws which he tries to use to escape but is soon recaptured by Dr
Canus, who says Caesar is about to wake up the god, he’s planning to detonate
the warhead.
The second
part of #1 is written by Dan Abnett with Dale Eaglesham providing the art. The
Kamandi in this story is more resourceful and cunning than in the first part,
which is strange given no time is supposed to have passed. Still, it does slow
things down a bit to show us the world of the tiger people. The artwork remains
good, even if I think Kamandi is drawn a little too muscular. He’s supposed to
be the last BOY on earth.
Rating 7.5/10
#2 opens
with Kamandi desperately trying to escape before the warhead detonates, he’s
caught and brought to King Caesar as the warhead reaches the end of its
countdown, but there’s no detonation. Instead it’s the leader of the Gorillas,
who use the warhead as a Trojan horse to his allow his armies to track down the
hidden Tiger city. Kamandi escapes again and heads to the museum of war,
hoping the bird guards will be busy but unfortunately that’s not the case, he
found a bird who throws what looks like explosive batarangs which bring the
building down and send them to the basement, Kamandi finds a tarp and upon
removing it finds the Mobius chair.
By sitting
in it he activates it, Prince Tuftan and Dr Canus grab on and are taken with
him. A void filled with many old comic books. Kamandi is woken up by Dr Canus,
they both want to know how he used the mobius chair. He has no idea. The arrive
at San Diego, which panics Canus and Prince Tuftan, they’ve crossed into the
Wild Human reserve. So, regular San-Diego then. Before we get anywhere with
that Tuftan and Dr Canus are killed by Manhunters. He drops his weapon, and
jumps off the edge of something to escape.
#2 was
written by Peter Tomasi with art by Neil Adams. It looks satisfying and they
manage to use this issue to clear the slate of all the characters from #1 and
allow them to change course with the plot. This isn’t necessarily a bad thing
but they could’ve done that just as easily with Kamandi escaping alone and
without introducing Manhunters. And yes, the manhunters don’t appear in the
next issue.
Rating
7.5/10
#3 opens
with some somethings sending their man-bat creatures to save Kamandi from the
fall, Manhunters will not be mentioned for the time being. They take him to
their home, which appears to be on a ship, believing him to be a god, thanks to
a photo of him (and part of his mother) sent from the ‘Island of gods’ and
craft him a plant creature, Vila. She says that she’s his which Kamandi is
uncomfortable with, especially since that involves eating her. He talks to the
bat creatures who say they’re in danger of torture or death if they disobey
the masters.
Kamandi
draws blood, proving he’s not a god to them, but as they’re about to punish
them, they’re attacked by an army of man-bat creatures. Those that were
captured are now believed to be tainted and are equally a target so Kamandi
rescues them. They head to Sun Cult island but they’re soon attacked by the
native Jaguar inhabitants. They roast the man-bat creatures and prepare Kamandi
and Vila to be eaten by their giant Jaguar god.
#3 was
written by Jimmy Palmiotti with Artwork by Amanda Conner. This pair do work on
the Harley Quinn series and we responsible for my favourite DCYou Title, Starfire.
So suffice it to say I enjoyed this issue both visually and through it’s story,
it continues to build the world, adding new characters (many of which I’ve
glossed over) and continuing to put Kamandi through the mill. It’s not as
charming as the Starfire issues, though and I’m still struggling to work out
what the animal was leading the first group.
Rating 8/10
#4 opens
with Kamandi and Vila confronted by the Jaguar goddess, Kamandi escapes and
uses his blade against the beast, spilling oil rather than blood. He is then
eaten. But inside he finds a couple of Jaguars, again amused that Kamandi can
talk. The swallow reflex didn’t act properly with Kamandi, so they try again
with Vila, they do tear her apart but she’ll regenerate soon enough. The lead leopard
is Professor Kano and his hunchbacked sidekick is R’lash. They were born to the
Jaguar people below but were exiled for using technology, which was seen as an
affront to the Jaguar god. They used their expertise to craft a god to take
over. Kamandi asks to be taken away but they want to study him. Figuring he’d
get an answer like that, Kamandi pulls a gun he’d found (which would’ve been
nice to see) and shoots the computer.
They escape
the robot and see a jet attached to it that they might be able to use. They
blast off but the glass is cracked. Vila had already passed out so he places an
oxygen mask on her and is too late to put one on himself. Kamandi wakes up in
the desert, the plane having crashed there, he runs back to find Vila who’s
heavily dehydrated. They head toward a wall and hear some kind of drumbeat.
It’s machine which grabs them and knocks Kamandi out.
Kamandi
awakens and finds Vila well, but it’s not over yet. They find out from a
Kanga-Rat that the wall hides where the great disaster began. They’re told to
choose weapons and head to the surface. And they’re told they have to race in
the Kanga Rat murder society. Good luck, next writers, you’ve got to make
essentially the pod racing from the Phantom Menace interesting.
#4 was
written by James Tynion IV with art from Carlos D’Anda. Once again, it’s a
well-written issue with some interesting characters and decently-written
dialogue. If anything, though, the pattern of Kamandi going from one place to
another and nearly getting killed each time is starting to wear in, they’ll
have to be creative if they don’t want this series to become stale. The artwork
is good.
Rating
7.5/10
Overall
Rating – 7.5/10
Conclusion:
With regards to artwork, I wish they’d make Kamandi look a little younger, but
otherwise I am thoroughly enjoying this series and will be continuing to read
it for its 12-issue run. There are still a lot of questions to be answered and
many writers to get it done.
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