Despite a
small number of issues, I thoroughly enjoyed Uncharted 4, and the announcement
that it was going to get a single-player expansion was exciting. But I
dismissed it as a 3-4 hour experience and decided to buy the expansion
separately as opposed to buying the season pass and paying for the multiplayer
stuff I’m not interested in. A decision I would later come to regret when the
expansion became longer and the individual price came out at £25, cheap for a
standalone title, which it ultimately is, although about half the length of a
usual Uncharted game.
What’s more
interesting is their choice of protagonists, Nathan’s story is done, there’s
little story left to tell for him, a lot of fans thought they might go for a
Sam Drake/Sully story, and whilst that would be cool, there was a character I
personally wish had some screen time in Uncharted 4 because she’s that awesome.
This is
Chloe Frazer, she’s tough, she takes no sh*t and she’s badass, but has a sense
of humour. She’s smart and can be manipulative to get what she wants, but she’s
willing to walk away if the risk is too great. Chloe is a well-defined and
interesting character and who better to partner her up with than the person who
last time I complained was neither of these things, Nadine Ross? Can being a
treasure hunter help her character get some much-needed development?
Well, here’s
how I rated Uncharted: Lost Legacy
Plot
We open in
India with Chloe, bartering with a small, but very streetwise girl whilst
catching a transport into rebel territory. A section of the city is under rebel
control and has largely been evacuated, life is unpleasant for the few still
around and to top it off, the Indian Army are bombing the city to kill the
rebels. Chloe meets Nadine there, who’s ill impressed at her lateness, as their
target, Asav tends to like things punctual.
Still, they
manage to work around this and make into Asav’s office, finding a disk and some
information about the Hoysala Empire and their hidden treasure, the Tusk of
Ganesh. They’re soon caught by Asav and chased down to the river, where Nadine
had managed to secure a boat. Thanks to some fiddling, Chloe manages to
activate the disk, which will become a key in the later puzzles.
They drive
through the outskirts of Halebidu and find the usual temples and towers to
plunder, to unlock the gate to the city. A bit of backstory is exposited
through these, first the story of Ganesh. His father, Shiva, gifted an axe to Parasharama
who used it against Ganesh. We also find out that Chloe’s father was an expert
in the Hoysala empire, he later sent Chloe off to Australia claiming it was too
dangerous before she died. Nadine lost Shoreline after her lieutenant, Orca,
went off with the bounty from their pirate raid, she wants her share of the
tusk to buy it back.
Halebidu was
a target for Persian invasions, and upon reaching the inner chambers of the
city, they realise it was a decoy to hide the real capital, Bulur. They activate
a secret back-entrance to Belur but in the process get the attention of Asav,
he catches them and takes back the disk, but they manage to escape, with Chloe
shaking off an injury that left her unconscious for half an hour like it was
nothing.
But before
that can get resolved, time for some drama. They find out Asav had an ‘expert:’
Sam Drake. Nadine wants to kill him before Chloe reveals that Sam was working
with her, he’d sent her to get information about the Tusk but he was captured
by Asav, Nadine’s inner workings with Asav, which she had somehow, were the
reason Chloe chose her, alongside her kickass reputation. This revelation
annoys Nadine and she heads out on her own, for about 5 minutes before she’s
pinned down by a turret truck and Chloe has to rescue her.
They head
through a tunnel, with Nadine still bearing a grudge until they discover a
trapped but miraculously uninjured elephant. They manage to free it and take a
ride, during which time Chloe tells her how her father was killed by bandits
during an expedition to find the tusk, all she has left is a little Ganesh
figurine, which she’s been carrying around with her through the adventure. The
two make up at this point.
They make
their way into Belur and after some battles, discover a set of the figurines
from which Chloe’s piece fits, her father was standing where she is now but for
whatever reason didn’t make it any further. They manage to unlock the chamber
where the tusk is held but are soon captured by Asav again, and Nadine and Sam
have a reunion moment. Under threat of watching the others die painfully Chloe
successfully completes the final trial. Ganesh yielded. He could’ve defeated Parasharama
easily but that would make his father’s axe look weak. He died to protect his father's honour.
Either way
they unlock the tusk. Asav chains them all to some railings and floods the room
as he makes his escape. Chloe manages to rescue herself and Nadine, who then
rescues Sam and they manage to escape. Sam overheard that Asav was planning to
sell the tusk so the three head to the railyard where the trade is being made,
with Shoreline. This is enough to make Nadine angry and together they manage to
bring down Orca’s helicopter and retrieve the tusk.
But the deal
has already been made, Asav has a bomb which he’s going to use to blow up the
city and spark civil war. Much as the others try and persuade her not to Chloe
decides she’s done walking away and goes out to stop them, the others elect to
follow along with her. They reach the train but even Nadine can’t disarm the
bomb, and the engine room is welded shut so they can’t stop the train. As
Nadine fights off some of Asav’s guys, Chloe heads to a crossing point where
she switches the track. The track is now heading towards a broken bridge. Chloe
and Nadine fight Asav once again, and the fight ends with Asav trapped under
his own bomb. Chloe and Nadine make their escape as the train plummets to it’s
fiery destruction. Sam is not impressed at the idea of selling the tusk to the
Ministry of Culture.
Analysis
Uncharted
games have always had strong stories and this one is no exception. Once again,
they take real history and locations put their own unique spin on things. Chloe
and Nadine are an excellent pair, they’re both no-nonsense characters but
Chloe’s sense of humour and manipulative nature alongside her experience cross
quite nicely with Nadine’s straight talking and largely stoic attitude, along
with her relative inexperience. Neither are especially open with their feelings
but not so much that we don’t get some backstory about the both of them, and an
insight as to what their mindset is with this journey.
Asav as a
villain is… I’m not really sure where to rank him. He’s certainly among the
more intelligent villains, but has more of a physical presence to him, plus him
having an army without huge amounts of funding makes a deal of sense given the
political struggles mentioned here. On the other hand, his motivations are relatively generic, and he
rambles about them in pretty much every scene is he’s in to a point where it
can get quite annoying.
With regards
to the length, it actually helps in most respects, the pacing feels tighter,
the characters feel more fleshed out, and at no point did I think the story was
compromised for the length. Well, I say no point… the fallout from Nadine and
Chloe’s argument feels rushed but I feel that’s less down to the story
construction than the gameplay. A lot of Uncharted: Lost Legacy’s levels are
designed to have both of them in it, talking or interacting and working
together. Having them at odds for a long period doesn’t mesh well with that,
hence the elephant journey putting that to a close.
Having Sam
involved was a good twist, and helped strengthen the connection to Uncharted 4,
his back-and-forth with Nadine given their history was as funny as Uncharted
dialogue always is.
Gameplay
By and
large, and despite the difference in main character, the gameplay is largely
the same as Uncharted 4, which isn’t exactly a surprise as Uncharted games play
similarly anyway and this uses the same game engine as Uncharted 4 did. And it was initially designed as an expansion to that game.
There are a
few differences however. First is the increased emphasis on Stealth. I’m not a
huge fan of stealth with little variety, but there’s only one area where
stealth is absolutely mandatory on easy mode, which is what I’m playing, sue
me! But I’d guess stealth becomes more useful in harder modes. There’s more
long grass, a silenced pistol for quiet ranged kills and a team partner who
prefers a stealth kill to a shot, although she’s not a bad shot either.
Beyond that,
the puzzles are, in my opinion a marked improvement over previous games,
there’s no magic book of answers, there’s just intuition and thought, which
works really well. That said, the rotating dial puzzle is used maybe a little
too often for its own good.
There’s
little more to be said when it comes to gunplay. The only major weapon addition
is C4, which can used as a timed explosive as opposed the grenades which
explode on contact. The auto-aim is still there, but I ended up turning it off
as it was becoming irritating and made head-shots more difficult.
With
gameplay I should mention one other thing. Chapter 4 goes against Uncharted’s
usual linear style for a sandbox level. It’s a jeep level with more openness to
explore than the Madagascar jeep level in Uncharted 4. There’s also a lengthy
side mission involving the collection of tokens to unlock a special prize. I
like the puzzles but the prize is basically an alarm bell for if you’re near
treasure, a very loud alarm that annoyed me and I ended up turning it off.
Still, it’s one of the best levels in the game.
The final
levels feels very much like a cross between the train scene in Uncharted 2 and
the jeep pursuit in Uncharted 4, in my opinion 2 of the best levels in the
game’s history. Does that make it the best level, no, my biggest issue being
the overly scripted brawl that ends it but it’s certainly up there.
Oh yeah,
combat, much like Uncharted 4, the fight segments feel overly scripted and
don’t allow for a lot to happen. Fortunately, they’re not implemented often. Oh,
and Chloe has a lock-pick, it works much like the hacking device in the Arkham
games but with one analogue stick, not really worth talking much about
Design
It’s
Uncharted and it more or less goes without saying that it looks fantastic. The
environments looks beautiful and I’ll show off some of its beauty right now
There are a
few bits in the Indian war-zone which also look good, but beyond that, there is
noticeable lack of variety in the scenery, mostly down to them pretty much
sticking to India in this game, I could put this down to the shorter run-time.
But god if it looks this good
Characters
look fantastic and dare I mention the voice actors are all top notch, and
deliver fine performances in their roles.
Conclusion
Uncharted:
Lost Legacy is stunning to look at and has a great story with humorous
dialogue. The gameplay remains similar to Uncharted 4 which is not surprising,
the gorgeous backdrops help disguise a lack of variety.
Rating
85/100
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