It’s time to
have a look at a video game for a change. We haven’t done one since the
Ratchetrospective back in March. Let’s have a look at one of the year’s most
anticipated games, Uncharted 4: A Thief’s end
Uncharted 4:
A Thief’s end was a PS4 release but had a lot of trouble behind the scenes with
the resignation of various members of the crew to the point where various parts
of the game were completely redone. The behind the scenes ruckus lead to those
who headed The Last of Us, Naughty Dog’s other hit PS3 game, to head the
project and the result the story is significantly changed from its original intent.
Hard to say if it’s for the better of the worse, no gameplay or story footage
was ever released, just a teaser trailer.
But I don’t
wish to judge what could have been, I’m more interested in the here and now,
let’s start with the plot. Notes, if you don’t know the story of Uncharted 1-3,
play them, they’re all good games, also this is spoiler heavy, you have been
warned. I've added a few screenshots using the game's photo mode, but I forgot to turn off the ui on some of them, whoops.
Plot
The story
begins in media-res with Nathan and Sam, Nate’s brother, getting into a
shootout on a boat, in a massive storm and eventually they are separated, we
flash back further than ever before and we see Nathan at a Catholic Orphanage,
he’s in trouble and wasn’t allowed on a field trip. Fortunately, (well, your
mileage may vary on how fortunate this is) he escapes to see Sam, who’s got him
a motorcycle. He’s found a job which means he’ll be away for a year, but first
he’s found their mother’s stuff. They head off to it.
We cut to
several years later where Nate arranges a fight in a Panamanian jail. The
warden orders them separated and leads Nate out of the prison. He knows they’re
after the treasure of notoriously rich pirate Henry Avery. He wants a cut. Nate
heads out looking and finds a cross, slightly damaged over the years. He lies
to the warden and says he found nothing and takes it to Sam and their backer,
Rafe. It took me 10 seconds to realise he was going to be the villain of the
episode. Another fight breaks out and the Warden discovers the cross. He
demands a cut of ¼ of the takings but Rafe kills him. They make their escape
but Sam is shot and believed to be dead.
In the
Present, Nathan is working for a salvage company and successfully salvages some
copper wiring for a client. His boss asks him about a job in Malaysia but Nate
won’t do it without permits. He heads home to his wife Elena and they briefly
have fun together. Nate heads to file paperwork but is soon confronted by Sam,
alive, but owing half of Avery’s treasure to a notorious thug named Hector
Alcazar who helped facilitate his escape.
A similar
cross to the one they discovered is on auction in Italy. With Sully’s help they
manage to sneak in but discover that Rafe is there too and he has the help of
Nadene Ross and her private mercenary group known as Shoreline. Nevertheless,
they manage to steal the cross and escape, the cross contains an insignia found
on Avery’s grave at St Dismus’ Cathedral in Scotland.
The duo head
there and recover a coin and find they need to head to an old pirate colony in
Madagascar. Unfortunately, Shoreline find out as well. They also realise that
Avery was testing other pirates to come and join and share in their treasures.
They head
out to Madagascar where they find the colony and its various watchtowers, 12 of
them matching 12 pirate Captains, all pooling their treasure in a single
location. They find a map stating the location of the 12 towers and split up to
find the 2 that may match the symbol on their coin. Drake and Sully find the
right tower and uncover the location of the legendary pirate colony of
Libertalia, a set of Islands just east of Kings Bay
However, on
calling Sam they find that Rafe has hacked their phones and also has their
location. They manage to reunite and survive the ambush but somehow, and I
really mean somehow, Elena has tracked them down. Upon the discovery that Nate
has a brother, she decides she’s had enough of Nate’s mystique and leaves.
Sully is sent after her whilst Nate and Sam head to the Islands, after solving
some more puzzles they find their way to Libertalia, and we get the scene from
the opening where they fight off some Shoreline boats and are eventually
shipwrecked.
The storm
eventually passes and the two reunite and head to the pirate’s treasury
building. They find evidence of what looks to be a significant battle and upon
entering the treasury building find it empty, the portraits of the 12 founders
all branded as thieves. They see a map of Libertalia and find a home of New
Devon, Devon was the birthplace of Henry Avery, the treasure was likely brought
there.
They head
that way but are ambushed by Nadene and are eventually forced to surrender.
Rafe reveals that Sam had been lying to them, Alcazar died 6 months ago, Rafe
bribed the new warden to secure Sam’s release and they’d been working together
to find the treasure for the last 2 years before Sam went AWOL to find it for
himself. Sam takes a bullet whilst Nate takes the fall, saved only by Elena
conveniently finding him.
We cut back
to the past, they head to the mansion of an old woman, looking for their
mother’s research notes. They are eventually caught out and forced to wait for
the police. The woman eventually recognises them as Cassandra Morgan’s children
and tells them that they both believed Sir Francis Drake had heirs. She agrees
to deal with the police but her illness catches up with her and she dies. Narrowly
escaping the cops, Nate knows he can’t go back to the orphanage and Sam can’t
go to his job. They both decide to change identities, going for the surname
Drake in honour of their mother and not changing their first names at all
because that would be sensible.
Elena and
Nate begin to make up as they head after Sam in New Devon. They find a table
with 10 of the 12 Pirate Captains dead. Henry Avery and Thomas Tue had set them
up with poisoned drinks to claim the treasure for themselves. They enter the
house of Henry Avery and learn that Avery had gone mad in his final days, he
and Tue were warring with each other and the treasure had been dragged to his
ship.
They head
through the underground tunnels and eventually, with the help of Sully, catch up
with and rescue Sam. Nate just wants to leave with the others but Sam
eventually splits off from the group after the treasure and Nate is obligated
to go after him. He discovers Nadene having secured enough treasure for her
taste, wants to leave. Most of her men are already dead or scared off and she thinks the ship
would likely kill them all, however she’s not exactly in a great position
financially and Rafe had manage to bribe what’s left of her men into his
employ.
Nate follows
them onto the ship where an explosion kills all the remaining men. Nate finds
Sam, trapped under a wooden beam whilst the ship is on fire, he tries to help
but is confronted by Rafe and Nadene. Nadene turns the temples, pointing out
the bodies of Avery and Tue who fought in this very ship to their dying breath.
Anyone involved with the treasure ends up dead. She leaves them and Rafe and
Nate fight it out. Rafe is defeated when Nate crushes him with treasure.
Nate uses a
cannon to rescue Sam and they head back to shore finding Sully and Elena
waiting for them. They say their goodbyes as Sam heads off with Sully and Nate
heads off with Elena. Nate’s boss at the salvage company tells Nate he’d been
bought out, by him. He soon finds Elena who shows that Sam had left them enough
treasure to buy the place outright. She’s managed to get the permits for the
Malaysia job and plans to hire a crew and bring back the show she was doing
back in the first game.
In an
epilogue we see Nate and Elena’s child, living on a desert island or something
find evidence of the two’s misadventures and ask what the f*ck was going on.
Story Analysis
This story has
always been an important part of the uncharted series, a mix of real life
events and people, witty banter and highly outrageous plots. What can I say?
Uncharted 4 delivers on all of these exactly the way you’d expect.
The original
trailer for the game painted Sam as more of an antagonist, bitter about the 15
years he was in prison. He plays a crafty game with Nate but is more of a
protagonist in this version. Would the story have been better? It’s impossible
to tell, maybe if they release more information about what they old story was
but…
Sam instead
plays a rough, tough type, combining some of the best and the worst traits of
both Nate and Sully. Except whilst Nate’s tampered his worse sides, partially
thanks to Elena, Sam has had 15 years for it to build up in him. He has the
ambition, drive and obsession Nate had in his early years, along with the same
sense of humour which he even had as a child but he’s also a smoker and more
ruthless and manipulative which remind me more of Sully. It’s not difficult to
see why the two went off together in the end.
Nate is the
central focus of the story, as he should be and there’s a definite air of
finality to this story with him. His starts still somewhat missing the thrill
and the danger, but still satisfied with the life he has built for himself and
knowing the danger. The guilt he feels for his brother feels honest, his
reasons for not telling the truth to Elena don’t. But it’s not impossible to
see why he did what he did, especially given everything they’ve been through
together. Uncharted 3 posed some questions about Nate’s identity that were left
in the air in that game because it was just teases by the villain to make him
uncomfortable. Here it’s given some more exploration and whilst I covered a
slight issue in my summary, I’ll say it was fine.
It’s not an
especially dark story, but then Uncharted is not that kind of game. It’s not
shocking, but it isn’t entirely predictable either. The lie about Alcazar was
convincing, you actually played his escape as a segment (partially because the
first act does not offer a lot of action otherwise) so it was a surprise to
hear that Sam lied about the whole thing.
But the best
part about this game is the lore. My summary is bare bones compared to what the
game offers, explorers can find small anecdotes which give the world so much
more flavour.
In terms of
issues, I have a couple. Elena coming back felt a little convenient. There
could’ve been a scene with Sully and Elena talking that could’ve added a bit
more context to her return, plus it might’ve done a little more world-building
when it comes to the relationship between Sully and Sam, which starts out a
little rockier than Nate’s.
But that’s a
nitpick compared to my biggest issue. The villains. Nadene Ross is deliberately
written as a badass, that’s no match for either of the two, the problem of that
is the sections fighting her end up feeling incredibly scripted because that’s
the only way you could make it out alive. As for her character, she’s difficult
to pinpoint, we hear bits about her past and why she is the way she is, but
she’s not especially dripping in personality the way Chloe was in the previous
two games, she’s referred to but does not appear in the game.
Rafe is even
worse, he’s not especially threatening, he only engages in the final battle
where he loses. And his motivation is somewhat of a let-down. He’s had
everything and wants to make his mark on the world and not be remembered as
someone who inherited the money off someone else. Fair enough, I guess. But
then there comes the other half of his motivation at the end, he’s jealous of
Nate. Jealousy is usually boring and they don’t give him that much to do
outside of that fight, he’s either complaining, being cocky or ordering people
around. He’s not especially ruthless, cunning, manipulative, strong, arrogant
(most of the time), insane or any of the more interesting quirks you can give a
villain and they have done in the past.
Gameplay
I count 5
different types of gameplay in this game
Let’s start
with the combat. Because it’s really the centre of the Uncharted Franchise.
I’ll admit, I’ve been playing the game on easy because I’d rather get through
the story than have to fine-tune the difficulty every 5 minutes. But anyway,
there is more variety in combat this time, stealth is more prominent as you can
now hide in the long grass and make the timing to take enemies down. Stealth
like this I don’t mind, it’s when it becomes mandatory I have a problem.
(Batman: Arkham Asylum had a few of the type I don’t like, not every stealth
segment but the ones where you had to reach location undetected via a specific
route, otherwise the Arkham games are an exception to this) fortunately, it’s
not mandatory in Uncharted 4 like it was in Uncharted 2 (is the one of the
reasons I don’t rate it as highly as so many others) you can still shoot it out
with your enemies using a standard affair duck and cover system and various
weapons you can find across the battlefield. It’s well done.
Enemy
variety is relatively minimal in this game, all the enemies you fight are
human. There are no zombies, mutants or hallucinations in this game. The closest
thing you get is exploding mummies and it’s really more about platforming than
actual combat. I’ll get to those f*cking things soon. However, it’s a minor
point as human enemies are usually the primary force you combat in these games
anyway. As for the physical fights, aside from the final encounter, they all
feel relatively scripted. You can’t lose them and ultimately you feel kinda
cheated from that.
Platforming
makes a return in the game, another primary element of the franchise and it
largely the same as it always has been, helped by very good controls that can
handle the subtle movements of Nathan Drake’s hand, it’s easier than ever to
climb up the cliffs, and that’s actually its biggest weakness as well. Often
the major challenges with platforming in this game involve knowing where to go
as opposed to actually going there, with only on a few occasions the actual
platforming itself becoming difficult.
Considering
Naughty Dog’s history with the Jak series, some of the hardest platformers
ever, it’s disappointing that this is as easy as it is. The checkpoints are all
fairly generous as well. There are 2 new platforming elements to add some
variety to the gameplay. You can now slide down muddy or gravelly slopes, and
later culminate in the best platforming segments in the game, and there’s also
the grapple, easily the most entertaining addition to the platforming.
The puzzles
are another segment of the gameplay and this is probably the area with the most
issues, both from a gameplay and logistical standpoint. Much like the platforming, the puzzles are
relatively straightforward, because they don’t really want you stuck on them
for ages. There’s a pattern to them, something recently found that’s relevant
in the journal. You get to look it up and finish the puzzle.
Logistically,
and this probably true for all the Uncharted but it stuck out here to me in
particular. How were all these set up? Avery was a wanted man, a notorious
outlaw, how is he setting up puzzles in Scotland and Kings Bay without getting
caught. How logistically can you set up all this without getting attention.
The fourth
is a new addition, vehicles. There are a mixture of linear and less linear
levels that involve you piloting a vehicle. The controls of all the vehicles
are easy to grasp and it’s a chance to see the stunning designs, something
which I’ll cover in more detail later. Personally I prefer the ones that are a
little more action packed such as the chase in King’s Bay. The ones that are a little
slower may bore you, especially if you’re invested in the characters or the
story.
Fortunately,
I am and I found all of them enjoyable, and there are a scattering of combat
and platforming missions just to break it up a little.
The final
addition is those few levels where it’s pure exploration. Where you’re creeping
around the Italian Mansion or exploring a Mansion in America as children or
just in a segment where there’s nothing more to do than explore, like the
Market area in Kings Bay. These are also a little slow but allow for some
interesting humour and give you a chance to absorb the lore.
You also get
dialogue options in the game, but they’re not especially important, they feel
kinda tacked on if I’m honest.
Presentation
Uncharted
has been stellar at this from the very beginning, the idea was to utilise the
best that they could out the hardware they had and Uncharted 4 is no exception.
It looks gorgeous at a fully 1080p resolution. The game does not play at 60fps
but that’s not exactly an important factor to me. The multiplayer does but opts
for a lower resolution to keep that 60fps, personally I don’t think they should
compromise image quality when in fully 1080p it looks stunning.
The
character models also look incredible, with motion capture capturing the motion
really well. For the human characters anyway. The dog at the end does not look
great and I honestly can’t put my finger on why. It just made me laugh at how
bad it looked the first time I saw it.
In terms of
voice acting, we have a decent line-up. Nolan North and Troy Baker playing Nate
and Sam respectively, are seasoned voice actors and deliver with exactly what
you’d expect from two of the greats of our time. Richard McGonagle and Emily
Rose reprise their roles as Victor Sullivan and Elena Fisher and are brilliant
as always. The most odd choice is Laura Bailey as Nadine Ross. I’ll say this,
her other major video game role, that of Fetch in Infamous: Second Son is
really good, but more often than not I remember her as Black Widow off Avengers
Assemble (the series). Let me be clear, I think she was phenomenally miscast
there. Here, where’s she’s a white actress playing someone of African-American
origin, you could argue her to be miscast here as well. Personally, I think she
does the job well enough to avoid complaints from me.
Conclusion
The Single
Player section of Uncharted 4 is excellent and if you haven’t already and like
the cinematic storytelling that Uncharted goes for, pick this up and you will
not regret it.
Rating 87/100
Images/clips used in this review are from Uncharted 4: A Thief's End and Batman Forever and belong to their respective owners. All images in this review are subject to fair use
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